Local Walkbys

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syberspunk:
Basically, it seems he was requesting another add-on to TwoJeffs' Visitor Controller that would help restrict visiting sims on community lots to 'locals' only i.e. when you visited the comm lots in Bluewater Village, you only see (or mostly see) Bluewater Village residents, when you visit Pleasantview comm lots, you only see Pleasantview residents, etc.

I asked TwoJeffs about this, and although you can restrict sims based on being a townie (I assume that means sims from the base 'hood) and downtownie (I assume that means sims who originate from Downtown), at that time, he (twojeffs) said he didn't know how to isolate playable sims that live in a particular 'hood. I'm not sure how to do this myself, and I haven't looked at the code for this because I'm lazy. :P

I also kind of agree, that it would be kind of nice to restrict things on comm lots. You can easily meet sims from across 'hoods via chatting... wait, I should re-word that, you can easily meet sims from across 'hoods via computer chat, but not as easy as it used to be. :P In some cases, you have to queue up multiple chat sessions with one sim before your sim 'meets' them. But it is somewhat more realistic.

On the other hand... if my playable sims can manage to take a taxi or drive to a comm lot, it stands to reason that townies and downtownies can too, even though we don't see the traffic anymore. It would be kind of neat to have flowing downtown traffic like in the original Sims. However... it'd be super annoying to get the same problems, with sims or PEtZ blocking the road, and getting all that honking and stalling and I'm sure it would be hell on a lot of people's machines and graphics cards. :P

And it never hurts to ask a question. I don't think you need permission. It only hurts when they point and laugh at you, but that's usually the worst you get. ;)

Ste

GayJohnScarritt:
  Yes, Necromancy is bad, M'Kay?  But, as i just recently added Seasons i needed this hack for my 'adjusted' Pleasantview neighborhood.  It's my Royal Kingdom Neighborhood with most of the families banished to a sub-hood so i can do a Genetic experiment on the remaining select few.
   To set up the situation, i have 16 households in my Neighborhood, 6 grouped together in one corner, the other 10 grouped in another corner.  I also installed TwoJeff's Visitor controller to stop most Townies from walking by (have to put up with the Gardening Club i guess).  After playing all 16 houses for 8 days in rotation i've come to notice that the only playable walkbys for each house, are those playables living in their own little grouping (kids thru Elder).  Thankfully, the Kids bringing home friends from school hasn't suffered the same problem. 
   This makes it harder for my 'Farmers' to gift food to my 'city dwellers' when they randomly walk by, and for my 'city dwellers' to gift compost and payments as my Farmers walk by.  With this starting generation most of them do know each other from Pre-Seasons/Pre-LocalWalkbys hack days, but the next generation will never meet each other at this rate.
   If this is an intentional byproduct of this hack, then i can deal with it (as i only want my playables to meet only playables).  I can always move a few farmers closer to my 'city' area.

J. M. Pescado:
This seems entirely normal. After all, why would someone who lives on the other side of town be strolling by your house? Community lots are a helpful place for people to gather. Why not create some manner of farmer's market?

BastDawn:
Better yet, have one of your sims buy a community lot and use JMP's customer selector to disallow all unplayables and allow playables.  Or if you don't want a business, you can use the "invite household" function to ensure that your sims all get to know one another.

hedgekat:
I have just recently added this mod to my game since installing Seasons.  I have a neighborhood that has two custom 'shopping districts' to represent areas that younger members of the main hood have moved away to.  Like different states.  Older members of all three communities know each other but younger ones don't. 

What I have observed:  When  a family moves into a new home the welcoming committee is only sims living within that subhood.   Usually only children but sometimes a teen, since most older family members already know each other. 

When kids want to bring a friend home from school it is almost always other kids from that subhood. 

Coworkers coming for a visit are more often from out of the subhood. 

Random walkbys are not all local.  I can't say what the percentage is and whether it is different from before but there have definitely been children from the main hood walking by houses in the subhoods.  I have noticed one boy several different times. 

Walkbys are always playable sims since I have no townies in the neighborhood at all. 

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