Local Walkbys

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J. M. Pescado:
So, as part of my ongoing dumpster dive, a fix for something that had bugged me for awhile, that may or may not have bugged you: Sims that hike from all the way over from another subhood to be walkbys, a nuisance when you intended to keep them seperated!


localwalkby.zip

Local Walkbys for TS2NLp1 - TS2OFBp2
Made by: Flying Fish Systems (J. M. Pescado)

Special Thanks To:
Hobbsee the Scrawny Pencil Neck
Fat, Hairy-Bellied Ness

Congratulations to: Draklixa!

INSTRUCTIONS:
Place in your MYDOCU~1\EAGAME~1\THESIM~1\DOWNLO~1

FEATURES:
Sim residential walkbys now will only be people who actually live in your
subneighborhood, so it will greatly prefer actual neighbors, not "guy who
walked all the way here from Pleasantview".

COMPATIBILITY:
Compatible with all FFS hacks. Tested for TS2NLp1 - TS2OFBp2.

SIDE EFFECTS:
May cause computer damage, incontinence, explosion of user's head, coma, death,
and/or halitosis.

WARNING:
Do not open, crush, dispose of in fire, put in backwards, short-circuit, or mix
with non-awesome hacks - may explode, leak, or catch fire, resulting in injury
and/or death.

syberspunk:
Yay! Thanks for this!  ;D Does this also change the welcome wagon, so sims are actually from your neighborhood?

Ste

J. M. Pescado:
Quote from: syberspunk on 2006 June 21, 12:24:22

Yay! Thanks for this!  ;D Does this also change the welcome wagon, so sims are actually from your neighborhood?
I believe so. I made it awhile ago, and I think that was what was bugging me, when I first added Bluewater.

HelloKit:
Baaaaaaaaaaaaaaaaa!

Yes, I needed this! My newest sub-hood is supposed to be a whole new planet, and I was wondering how I was going to deal with those walkbys...

IcemanTO:
Just a little notice.
If you, like me, are playing into a custom hood and have previously DELETED the default hoods, you don't need this mod.
This way I never saw walkbys except my ownies.

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