REQ. More babies after eight Sims

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Bane~Child:
Quote from: Madame Mim on 2005 August 31, 14:02:09

I have one Romance Sim who has three wives (not to mention the fact that sometimes I wish to have several generations in the same household), plus I run the quads mod and wish to run the both sexes can get pregnant mod (if the initiator is made the impregnated rather than the impregnator).
Normally the eight Sims limit is no great difficulty, but sometimes I run up against it and it's just plain annoying.

Inge Jones mentioned to me that you can just teleport them to the lot.  This is how they set up the prisons and other communal arrangements.  Have you tried allowing them to breed on another lot (think of it as a home for wayward Sims) and then transferring them back to your lot to play?  I was also told by an EA tech-no-go, that it also depended on the capabilities of your computer.  As far as I can tell - I can't tell this makes a difference at all.

I love the multi-generations, too, but I have to agree with the others - you are to be commended for actually wanting that many Sims.  I think it would be fun to do that, but I know I would go mad (or rather more so) before it was over.

hedgekat:
Machine capabiliity does make a huge difference.  Especially memory.  When I first got the game,  I only had 256 mb of RAM.  Large families were very slow.  Once I got more than a certain number of people on the lot it would take forever to move from one part of the lot to another.  It would be a bit like the slowdown bug though not as severe. 

After adding another 512 of RAM,  the game just zips along.  Sometimes  faster than I want. And I can have large families plus many visitors on the lot without any decrease.  When the slowdown bug hits it takes about a hundred npcs on the lot to cause the slowdown effect. 

And my machine is only an Athlon 1800,  not lowend but certainly far from top of the line.

Oddysey:
Inge also said something about the Sims2 code being much better able to handle massive amounts of sims in a family, and they stop doing interesting stuff after a while as visitors, so in Sims2 you should move them in to do prison type things.

On the population growth side of it, if you start with one sim couple, and they have ten kids, and all their kids get married to non relatives and they all have ten kids, and so on . . .

2
10 (20)
100 (200)

Okay, yeah. In about four generations, you have massive explosions in your neighborhood. In the Sims, you can have either a very wide family tree (lots of kids) or a very deep family tree (lots of generations) but not both. Your game explodes.

ZephyrZodiac:
We keep hearing prophets of doom saying these things will happen, but how many people have actually lost a neighbourhood this way?

Sandilou:
Hands up - me!

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