Harder Jobs + OFBp2 Fixes

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Marvin Kosh:
So is there any way to stop top dogs from pulling strings to give other Sims a promotion to the top flight?  For example there's only supposed to be one Mayor of SimCity, and it's a difficult position to attain.  But, a Senator who makes nice with this Mayor can find themselves promoted to the same job :)

J. M. Pescado:
Quote from: Marvin Kosh on 2006 July 16, 11:06:50

So is there any way to stop top dogs from pulling strings to give other Sims a promotion to the top flight?  For example there's only supposed to be one Mayor of SimCity, and it's a difficult position to attain.  But, a Senator who makes nice with this Mayor can find themselves promoted to the same job :)
The system will self-correct itself the next time you play one of the lots and actually send them to work, for obvious cases of "There can be only one!".

KevinTMC:
I'd just like to jump in here and add to the pestering for an NL-compatible version of Harder Jobs.

And to endorse Avalikia's idea that the number of top-tier job slots be user-configurable. Or perhaps it could be set to automatically vary, depending on the total number of sims in the neighborhood...

J. M. Pescado:
Quote from: KevinTMC on 2006 August 23, 20:50:40

I'd just like to jump in here and add to the pestering for an NL-compatible version of Harder Jobs.
I'll look into it. It may or may not be feasible based on deep core changes, or maybe the p1- version already works. Not sure. In any case, I don't have any way to test it out. You can crash test p1- if you want.

Quote from: KevinTMC on 2006 August 23, 20:50:40

And to endorse Avalikia's idea that the number of top-tier job slots be user-configurable. Or perhaps it could be set to automatically vary, depending on the total number of sims in the neighborhood...
Well, for some top-tier jobs, the limits are mostly set so that competition will be an actual issue at some point. At 14 career tracks in the game, with an average of maybe 2-3 slots for top-tier posts, that means 28-42 top-level posts. Considering that the typical neighborhood probably doesn't HAVE that many playables, let alone workforce-age playables, that is a lot already! Tightening them any more would turn it into "There can be only one!" for all jobs, loosening them would erase the competitive element entirely. There is also simply no way to actually store the configuration, short of direct-editing of the constants. Which you're always welcome to attempt. Just don't say that we didn't already consider these factors.

KevinTMC:
Quote from: J. M. Pescado on 2006 August 23, 21:13:58

In any case, I don't have any way to test it out. You can crash test p1- if you want.


Okay, el Presidente--if you think it's a candidate for crash-testing as is, I will give it a go when I get a chance and report back on my findings.

Quote from: J. M. Pescado on 2006 August 23, 21:13:58

Well, for some top-tier jobs, the limits are mostly set so that competition will be an actual issue at some point.


Mmm...I get the idea here, but actual "competition" is pretty limited at this point. Now it'd be really, really cool if you actually could directly go up against the current holder of the position, trying to outperform or outmaneuver or outconnive them in some way--but that's probably just idle fantasy. As it is, one can only compete against the current holder by taking them over and playing them until they retire/get fired/die, or by killing them.

My thought was that growing one's neighborhood to the point where they needed, say, another Mayor could provide another avenue to getting the top job, and it would also be the fruit of actual work on the part of the player (albeit, if taken to extremes, work that could hasten the day that the neighborhood a splodes).

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