Drama Professor & Met Self Fix
jsalemi:
Quote from: syberspunk on 2006 August 06, 20:27:37
Sadorandomness is what is responsible for the First Born effect, which I don't think has ever been 'fixed' so to speak.
No fixed, but at lest Pescado's Lot Debugger has the option to rerandomize the generator to avoid the FB effect.
Kestran:
What the heck is a sadorandomness? And a first born effect? I haven't heard of that one.
J. M. Pescado:
Quote from: Kestran on 2006 August 12, 12:48:15
What the heck is a sadorandomness? And a first born effect? I haven't heard of that one.
"Sadorandom" is a wordplay combining the process of computer random number generation, "pseudorandom", with "sado-", like in "sado-masochism". Thus, a "sadorandom" number is a number randomly generated to be one of the worst possible choices. If you've ever had straight strings of misses with a 80% hit chance, you know what a sadorandom number is.
The Firstborn Effect is documented in the War Room. Basically, all spawn born to a pair of sims will follow an established sequence that is reset everytime the game starts. Unless you're in the habit of playing very long stretches continuously, this means that you will likely play a bit, have a baby, save, quit, come back, have another one....which will be identical to the first.
Kestran:
Ah! Of course! /slaps head
Yeah I've had that annoying first born thing. I used to and I guess I have to still (as it aint fixed yet right?) to generate a sim in cas to fix that first born thing. It has worked in the past.
And my god you are fast!
RainbowTigress:
The Lot Debugger saves you the trouble of having to go in CAS and generate a randome number of sims. Just generating one sim in CAS won't fix it, as you'd then be getting the second type of sim in the sequence every time instead of the first.
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