Drama Professor & Met Self Fix
Casey:
It's not the popping out of bed that's the problem. I think that only happens once. I've never played several sim days with the dramafix mod in my game.
The problem is when I greet a drop by Sim. They shake hands and the drop by Sim just leaves instead of going into my house.
I can get them to chat. But when they're done, the drop by Sim turns around and leaves.
syberspunk:
Hrm. That is very odd... and you say this stops happening when you remove this hack? Are you sure that isn't just pure coincidence?
When a sim 'drops by' as you say... how long do you wait before you greet them? Typically, 'drop by' sims will leave if their motives have dropped below some threshold. When they leave, do they have thought bubbles about their needs (i.e. hunger, bladder, energy, etc.)?
Sims will also leave pretty abruptly at certain times during the day. Probably as soon as night falls (around 6 to 7PM) and definitely after 2:00 AM. I've had this happen when I invite a sim over really late, and by the time they show up, it's after 2AM, so even if I greet them, they will just turn around and leave.
I assume this is on Residential Lots, since you mention your house. On Community Lots, sims can tend to turn around and leave abruptly even if they are greeted as soon as they arrive. This is most likely due to the Visitor Controller, which will randomly spawn new people now and then, and due to the limit of people that can be on screen at a time, it will probably force other sims to leave. At least that's my limited understanding of how that works.
I would check to see if any of those conditions could be the cause. Otherwise, maybe you should see if you have any hacks related to motive checking or sim limit or something. Do you have a Business on your home lot? If so, do you have that ticket machine? Well... other than that, I'm out of ideas. ???
Ste
Casey:
Thanks for all your suggestions, syberspunk. It's really appreciated.
1. I only have University installed.
2. When a sim walks by, I greet them as quickly as it takes to cancel out working on a skill and getting outside. Pretty normal gameplay, right?
3. When they leave, under these circumstances, they do not have thought bubbles about their needs.
4. I don't invite sims over really late. In fact, I rarely ever iinvite sims over unless I want them to fall in love and get married to the sim I'm currently playing. Or if I want to get two teens to get the dancing scholarship. I keep relationships up using the phone.
5. You are correct in assuming that this on a residential lot.
6. I currently have 75 hacks in my Downloads folder, of which, 41 are by J.M. Pescado, 24 are by TwoJeffs, and there are 10 others. They are:
-- Jenflower's: "homeworksometimesfasterfun"
-- LizzLove's: "no-privacy"
-- LizzLove's: "no-jealousy-at-all"
-- Monique's: "No_Spoiled_Food"
-- Monique's: "Work_Bring_Friend_Dialog"
-- Inge Jones': "Crib Sleep thru Night"
-- Inge Jones': "Aspiration Flamingo (set to keep all sims on the lot in at least gold aspiration)"
-- Inge Jones': "No-empty toddler's potty"
-- Inge Jones': "No Kick Trash Can"
-- Inge Jones': "Always Stocked Fridge Patch"
Thanks again! :)
syberspunk:
Ahh... apparently I hadn't seen Pescado's replies to your other post when I refreshed the thread earlier. When I first read your post that I replied to right below it, I had thought you were still talking about the bed pop up issue. So Pescado had pretty already said the same thing about motives being the cause.
From the looks of your list, I don't see anything that would immediately cause a conflict. I don't use Monique's work hack, so I don't know off hand whether there are different versions. But just in case, make sure you have a Uni compatible version. I'm just grasping at straws here, but other than that, I can't think of anything else that would cause this except for motives.
Try purposefully inviting people over and see if you still get the same problem, where they leave immediately after you greet them. Even still, I can't say for sure whether you definitively say it's a bug/problem.
You could try an experiment (if you're willing to put the time in) playing several sim days, and trying to greet every passer/walk by, and see if they all leave immediately. Quit without saving, and go back in again to the same lot. Do this also on different lots in your game. If there is any case or several cases where a sim stays and everything is fine... then I would conclude that it isn't a problem and it just due to Maxis' sadorandomness with motives.
Even if you do find that every single case, in repeated trials, on the same and differnt lots, that greeted passer/walk bys always leave immediately after being greeted... that is unfortunately not enough to rule out the possibility of Maxian sadorandomness, because it really is that sadisitc. :P
Case in point, several volunteer testers of a certain baby gender choosing hack claimed to report that it worked for them, when it was painfully obvious that it did not. Supposedly, there were cases where it appeared to work all the time for some people, but this was most likely attributed to Maxian sadorandomness, and could not be definitively corroborated by other results.
Oh... one thing I just thought of. If you have TwoJeffs' Visitor Controller, have you set it up to ban any type of sims from your lot? I have not yet used the banning features of that mod myself, so I don't know the details of its inner workings. Again, just graspin at straws. :P
Ste
Avalikia:
I know the answer to that last thing. TwoJeffs' Visitor Controller pretty much prevents anyone that's banned from appearing on your lot in the first place. The only exception I've heard to this is if the newspaper deliverer or the mailman comes to your lot, they appear but are zapped quickly. (zapped meaning teleported out of there, not walking off the lot-it's easy to tell the difference). So it does not sound to me like that could be the problem.
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