Blank want icons since OFB - should I worry?

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cwykes:
Oh yes I know it caused extra files.  Found that out and kicked myself months ago - in between cursing maxis for creating the problem.  Thing is I know that adds files, but I didn't think it actually caused corruption unless the 'hood was so big you were overflowing the available storage.  I wasn't worrying much about that at the moment because I don't have Uni and have never been close to the max char.nos..  I hope I'm not wrong on that. 

I definitely have a big problem with the SWAF files though.  Here are a few numbers from SimPE:
265 Sim description files
550 SWAF files
688 Sim DNA files
13118 sim relation files
48 family unknown 
87 Lot description

By the look of those numbers I must have been doing more stupid stuff than I knew about!

Can I safely delete every SWAF file where there is no character file?  Any way to do it apart from checking 550 files by hand?
We need a nice mod for SIM PE like that wonderful memory cleanup.  I put a request on the SimPE site.
EDIT - search found this thread - I gather I have to delete any SWAF that doesn't belong to a real Sim.  I gather the game will regenerate a SWAF if I delete one that looks particularly corrupt.
http://www.moreawesomethanyou.com/smf/index.php?topic=4249.0

How many DNA files should I have?  I hope it's not 265.....

Are the family unknown's a problem?  they are original maxis created from the low incidence numbers 00000001 to 00000033 and only 4 have character files.

ZephyrZodiac:
I don't think the DNA is as critical as the SWAFs, and when I looked at mine, I thought, how the heck will I know which to keep and which to delete, so I left them.  I didn't even delete all the SWAFs at once, I started by deleting all those blank ones with no name, even Unknown, at the top, and then checked how many were left.   After that, and running the game for a while, I listed which kids Aspirations and odd wants, and deleted their SWAFs, and that seemed to clear everything up. 

The Sim RElations are easy, though rather time consuming going down that great long list and highlighting and deleting all those Unknowns! 

I can't remember having any large number of family unknown files - I initially only got rid of the townie kids, Marsha et al, and left the new Bluewater ones in, so it was actually only about 6 files that was causing me so many problems!

However, if you have another version of your hood, like a backup from the very beginning, or simply another one in a different set of game files, it might be worth taking a look at what you have in that to make a comparison.  You'd need to rename your present folder (just add an A or something), then move the unused copy in and load up SimPE.  (If you don't have such a copy, then rename your Neighbourhood folder and load up your game, and a new set of files should be generated.  Afterwards, these can either be kept for a future occasion or simply deleted.  But remember to change the name of your original neighbourhood folder back, and change the name of the new one - do that first.)

cwykes:
Do the files regenerate exactly as they should be?  If so, why can't I just delete every SWAF file in the hood and let them all regenerate?  Assuming theres a good reason not to do that I'm starting on the deletion process... done 3 of 285!  Should I put a request for a mass fix in the Podium do you think?  I'll worry about DNA later.

That family unknown is probably a Veronaville thing.  I'd have to start up a vanilla hood to check it, but those incidence number have got to be a maxis created.   I think they didn't set up the ancestors properly and all the dead sims have family unknown even though they are there in the family tree.   

I've done sim relations before - yes it's timeconsuming and sorting only gets you half of them in a block.  I wondered if the size of it was a problem.

So do you think moving occupied lots into the bin causes corruption per se?

jrd:
Quote from: cwykes on 2006 June 12, 13:19:00

Do the files regenerate exactly as they should be?  If so, why can't I just delete every SWAF file in the hood and let them all regenerate?

You can do this, new SWAFs will generate. However you will lose all your lifetime wants, and wants history, so (for example) wealth Sims will want items you've already bought, family or romance Sims may want to fall in love again, etc.. Still, this is a one-time annoyance rather than a potential permanent problem.

Quote

That family unknown is probably a Veronaville thing.  I'd have to start up a vanilla hood to check it, but those incidence number have got to be a maxis created.   I think they didn't set up the ancestors properly and all the dead sims have family unknown even though they are there in the family tree.
Dead Sims are SUPPOSED to be in the 'unknown' or 'default' family. Remember, in TS2 family means 'household', not kin. When a Sim is dead he is dropped out of the normal families into the unk/def family.

You should have one family per playable household, and one for townies/shoppers/dormies, one for downtownies, one for Service NPCs, and the unknown/default family. That makes 4 families plus the number of households in total.

Quote

So do you think moving occupied lots into the bin causes corruption per se?


Big yes. This is the second-most harmful thing you can do. (The worst would be to move an occupied lot to another neighbourhood).

ZephyrZodiac:
Yes, it does - the sims you move back are, I think, clones of the originals, as they have no memory of meeting anyone outside the household.  the originals become eventually unlinked, but in the meantime can still be wandering around your hood making more acquaintances, even friends - you have no way of knowing without making them selectable (or changing the clothes of the ones living in the house) which is which, so you then end up with an enormous number of memories to clean up, including all the gossip - met so-and-so, made best friends with so-and-so, etc.  The only real clue you would have, I think, is if another sim family meet them and want to be friends, so one tries to phone them, they won't be reachable as they "have no phone".  Any number of people have reported problems with doing it, and it's the cloning that is the problem, you see, you move the house into the bin, then immediately put it back in your hood.  Fine, no family members in the bin.  But like Bella in Strangetown, they are wandering around homeless!  Unlike Bella, they aren't the only one!  the kids turn up on the school bus, the adults if they have jobs come home with another sim after work - the problems are endless!

And wouldn't it save a lot of confusion if the word household were used for household, and family for kinfolk!  And then you have all those students  at Uni who share a house and are marked as family, plus quite a few other Maxis sims!  (Dustin/Angela,  Lilith/Dirk!  And they neither share a house or a family tree!

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