Grim Reaper Question

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Oddysey:
I would guess that it's because it moves. The base code from Sims 1 wouldn't (hypothetically) have anything that would allow an object to move from place to place on its own. So the simplest solution (but perhaps not the best) is to make it an NPC, a sim with a unique mesh and animation system.

ZephyrZodiac:
Well, cars and buses move, but in a straight line so I think it's probably a) the fact that they move in a lot of different directions and b) they are sort of controllable (by the sim playing with them).  But making them an NPC was just not a good idea! 

Oddysey:
Ah. Things that move in a way that is not predetermined. Cars and other movable portals (alien spaceships?) have a pre-programmed animation sequence.

ZephyrZodiac:
Well, I suppose they'd have to have!

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