Grim Reaper Question
Kyna:
My daughter has a problem with the Grim Reaper, and she's worried that she may be looking forward to her game turning into a big fiery ball visible from space.
She's visiting me from interstate, and having seen the hacks I use, has gone nuts with hacks and tried game-breaking in ways that never occurred to me.
She moved the Reaper in to one of her lots using the Tombstone of L & D and then couldn't get rid of him from the lot. She used Inge's teleporterplus shrub to send him to the Townie pool. Her sims are rolling wants to be friends with him, they can call him on the phone (although this causes the sim making the call to freeze until she resets the sim with boolprop tce), and she doesn't know what will happen when the Grim Reaper will be required in his professional capacity, as no sims have died since the event.
She wants to know :
1. Is her neighbourhood totally screwed? How big a fireball can she expect?
2. How can she fix it? She's been playing this neighbourhood on my son's computer, which doesn't have SimPE installed yet, but she'll download it (if necessary) and tell her brother after the fact.
Ancient Sim:
Aside from the fact that you should never mess with the Grim Reaper (which is why I never understood the hack on MTS2 to make him 'sociable' so he could be moved in and so on), the only thing I can think of is to remove him from the townie household, which will necessitate downloading SimPE. As far as I know, he should then work normally. The easiest way to check that would be to kill someone off and see if he comes, then exit without saving.
ZephyrZodiac:
Hope you sort something out! The Grim Reaper is not the only NPC you shouldn't mess with!
RainbowTigress:
You shouldn't mess with the RC car either, or the therapist, or any of those types of NPCs. I think her neighborhood is probably fubar'd. :(
ZephyrZodiac:
I tend to think so too, although reinstalling just might correct things.
fubar'd?
Navigation
[0] Message Index
[#] Next page