Doors won't close

<< < (11/20) > >>

RainbowTigress:
Quote from: ZephyrZodiac on 2005 September 04, 22:17:26

Can you control ghosts with Merola's mirror?

No, if you take control of them, they have a urn icon in their queue that you can't cancel that says Death by/flies, no matter how they died.  After a few minutes, an Age transition icon comes up at the end of their queue, but it never does anything.  So you can't direct them because they never drop their current action.  You can however spend their aspiration awards while you have them selected.  I haven't figured out anything else useful to do with this other than finding where the ghost is so I can send my knowledge sims there, hehe.  I have twojeffs' and Carrigon's ghost mods, and the other night, Mortimer's youngest grandson was practicing at the piano late at night.  He got scared three times in a row by Mortimer because he went into the piano and jumped out at him.  Every time I put him back to playing and he got scared, and I think the reason it wasn't more was because it turned daylight.  Luckily he had a want to see a ghost and rerolled the same want each time, so he racked up some points!

ZephyrZodiac:
You can move ghosts with Move_objects on, so perhaps if you moved the ghost into the room with the problem door, the ghost would use it.  Might have to try a few times, though.  Personally, I can't understand why ghosts use doors at all!  Normal tales of ghosts have them simply passing through walls!

C.S.:
I once picked up a ghost with moveObjects on, the ghost became opaque and wouldn't go back to see-through, got frightened and never tried it again. Plus, it was disconcerting to see a now normal-looking sim floating around the lot  :P.

ZephyrZodiac:
Well, you could always delete them then next time you load the game, they'd just be normal ghosts again.

C.S.:
Good to know!  :)

Navigation

[0] Message Index

[#] Next page

[*] Previous page