Doors won't close

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Brynne:
I am playing a new lot, and there is a door in the kitchen. The kitchen is three-tiles wide, with a counter on the outer two tiles, the middle tile is where the door to the patio  is. Every door I've put in there (all maxis doors) have remained stuck open. Is it because I didn't allow enough room on either side of the door? This lot is a couple of townhouse I built, and both doors in both kitchens do it. I got sloppy and put in one door opening into the house, and in the other townhouse, the door opens out to the patio. Both got stuck and I had to delete them and buy new doors. Three times. I finally just stuck an archway in there, so this house is open to the outside, now.

I just put new doors in, had my sims go outside and they're stuck open again. Here are pics of the layout (ignore the sparking trash compactor in the red kitchen):



Am I not allowing enough room? And like I said, the first time I had one door facing in and it got stuck as well.

gali:
First - the kitchen is built bad - not enough space to move; I would suffocate in this kitchen...:).
Instead of the terrace at right - extend the kitche to the end, to get some space.

Second - you always have to put double doors - not single doors. This, to prevent jam (one sim wants to get out, other sim wants to get in). Even then, you will find open doors, if any object is too close to the door, or you didn't replace them a long time.

Third - you bought CHEAP doors, and the simulator doesn't "like" it. You have to buy the pre-last double door.

"Give these people air" (Swartzeniger, in "total recall")...:).

J. M. Pescado:
Try moving the fridge. The fridge opening into the door may be causing problems.

Brynne:
Normally I make spacious rooms, but I was going for more of a galley kitchen look. Come to think of it, I didn't even design that kitchen. I had a small house (don't remember if it's maxis original or not) that had a layout similar to a townhome, so I just made a mirror image of it to make it into two townhomes. I used the cheap doors for that pic which was taken when I was trying to recreate the door thing, but the original doors were on the higher end. Still, I had a hunch it was due to the size. I wouldn't be able to handle something that small. Yes, size does matter.

Thanks, Gali!

edit to add:
Thanks, JM. I thought the fridge may have been in the way; I'd been meaning to move it. Actually, scratch that. It's Demo Day!

ZephyrZodiac:
Windkeeper has single sliding doors on TSR.  You could try those.

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