issues with macros - and another odd problem.

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Ness:
Figures that the day Pescado leaves for a break is the day I finally track down exactly what is going wrong with my game!  Posting this here in the hope that he will check in and read...

I have the latest updates of all macros - and I'm having big problems with skillinator dropping out...
it seems that every time the skillinator calls another macro (eat, use bathroom, kick stuff, etc), the skillinator macro drops out - it starts the sim on the required macro, the skillinator icon turns blank and when the other macro has finished it drops from the queue.  It seems to work ok on the dance skill macro, but nothing else.

No errors produced in debug mode, it just drops out

The other problem (and perhaps someone non-Pescado can help), is that with the full directors cut, apart from a few things removed I seem to be unable to generate townies after a deleteallcharacters.  I have removed the obvious things (notownieregen and nodormieregen), and I can't see anything else that could possibly be causing the issues.  This one is producing an error - I will upload a log when I manage to track one down again.

Marvin Kosh:
According to the rtfm for those two hacks, removing them will cause townies/dormies to respawn.  However in order for them to do that you need to, for example, visit a community lot or move into a new dorm that isn't filled up.  If you slow down for a bit after entering the lot (it may take a little while) then you can tell that new Sims are being created to fill up the pool.  The hacks in question prevent that from ever happening.

Ness:
those hacks are removed, and I am attempting to generate townies using the testingcheats option on the mail box...  that's when I get the error thrown up.  Same error occurs when trying to use the tree.

I'm wondering if anyone can suggest a less obvious mod that I need to remove?

Marvin Kosh:
I can't say for sure if the testing cheats from the mailbox will actually create townies.  If you make them simply by visiting another lot or waiting for a random walkby to generate them, then there's nothing actually wrong.

Ness:
Quote from: Marvin Kosh on 2006 April 16, 04:02:39

I can't say for sure if the testing cheats from the mailbox will actually create townies. 


now you're just making yourself look stupid... it works, or at least it used to before my game decided to be stupid!

Now that I think about it, I haven't seen it work successfully since OFB, so I'm now not sure if it is a mod issue or an OFB issue

Edit: dug out the error log I'm getting - attached.


[attachment deleted by admin]

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