Factoids and Statistics on Skill Gaining

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RainbowTigress:
I have become more of a fan of freewill off since Power Idle, even in large families, because I don't have to worry about having some one eat, potty, or sleep, to avoid mishaps.  That's why I never played with it off before, and forgot it was even an option.  But when cooking skill maxed out, I always had to watch them cook because all they wanted to cook was Lobster thermidor, and even though they have a 20% failure rate with it, that wasn't even the main concern.  The problem is that they would never fail to put the lobster in the oven and wander off to use the toilet or tell someone a joke, or worse, going off to work, thus leaving the lobster to go up in flames.  Fortunately I put smoke alarms in all my new homes as a necessity because although you'd really think a max skill Sim would not start fires, they are almost as bad as a 0-skill Sim when left to their own devices.  ::) At least with macrotastics, they will only cook pork chops, and as boring as that is, it is satisfying and rarely burns, especially with PI to make sure they stay focused.  I guess you could say PI is like giving my sims Adderall so they can focus.  It's not perfect, but it's better than the alternative. 

I have had a couple of problems though with pregnant sims using Power Idle.  I am assuming this is because their needs drop so much faster.  I had a pregnant sim die because PI didn't kick in and tell her to eat until it was almost too late.  She was trying to caffeinate, but her bladder was falling too fast to make up for the energy gained from the espresso.  Her husband could not plead with the grim reaper because she fell out in the bathroom, and he couldn't get on the other side of her where Grim was.  So I didn't save that one.  Another time, her husband woke up in the morning starving (I was using JM's sleep clock), and he ran downstairs to fix something to eat.  But he died before he could cook the food and get it to the table.  If I were that hungry, I think I'd eat straight out of the pan without worrying about getting it to the table on a plate.  Probably an instant meal would have been better, then cook a meal.  Fortunately this time she was able to plead with the grim reaper to save his life.  The problem was that when he was ressurected, all his needs were at half way so he had to spend the rest of the day getting his needs back up, when before everything was green except for hunger, and a good meal would have fixed that.

J. M. Pescado:
Quote from: rainbow on 2005 July 23, 03:53:21

I have had a couple of problems though with pregnant sims using Power Idle.  I am assuming this is because their needs drop so much faster.
I've never had a problem with pregnancy and power idling, but it is true that some pregnancies can be quite brutal, especially if your initial need distribution is just timed completely WRONG. The hunger/energy loop is brutal under nearly any condition simply because a sim can be simultaneously too tired to eat and too hungry to sleep. I'm considering implementing a detection for this and using the Energizer a fallback when this happens. It is, however, somewhat tricky because Hunger and Energy are both needs that can't really be addressed effectively until they're already rather low, as a sim won't be able to eat his food safely if he's not sufficiently hungry and will ruin his schedule if he tries to sleep early. Thus, if they both fall low at once, you have a problem.

Quote

The problem was that when he was ressurected, all his needs were at half way so he had to spend the rest of the day getting his needs back up, when before everything was green except for hunger, and a good meal would have fixed that.

Eh, you'd be surprised how quickly Power Idle can correct that kind of slump.

dizzy:
So, is it possible to replace the old "free will" code with Power Idle? I would just assume it wouldn't be that difficult.

RainbowTigress:
Quote from: J. M. Pescado on 2005 July 23, 04:01:13

Eh, you'd be surprised how quickly Power Idle can correct that kind of slump.


Actually, it did, he went to the bathroom and took care of two needs, ate, comfort was dealt with, kicking the flamingo took no time at all, and then he hit the espresso machine.  I'm not sure if it was in that order, but you're right, it didn't take very long and life was back to, er, normal.

JenW:
I have noticed that learning seems to slow down with each age transition so that toddlers and children learn faster than teens and adults, and teens learn faster than adults. And it's not that the last few points are harder to get, as CAS adults learn slower than their teens and children. But I read sometime ago (I don't recall the source, but I remember it being someone fairly reputable) that children do not learn any faster than adults. Am I imagining things, or is this a result of one or more uses of smart milk as a toddler? I currently have a teen who is an absolute genius...he had logic and creativity at 8 and a handful of other points, including 2 body points, by the time he became a teen. He earns skill points extremely fast. He only got smart milk once as a toddler (I forgot to buy the thing for a long time).

Jen

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