Factoids and Statistics on Skill Gaining
J. M. Pescado:
Quote from: Khan of Wyrms on 2007 April 20, 04:36:52
So, not sure if I have an unexplainable bug or unique system 'feature', but all of this seems to pale in comparison to multi-tasking the skilling actions with the career rewards. 100%, 200%, 500%, what does it matter if you can have most skills advancing at the same time? I have always wondered about this but I have never seen it mentioned before.
The chain-training bug is a known issue, but seems to be rather unreliable, as it doesn't always work for all games. I've never been enable to get it to work. Conversely, the Smart Milk IQ thing appears to be an intentional feature by design.
purplehaze:
Works for me. But, you have to do it in a certain order. The fingerprint scanner has to be used alone. Also, the mechanical skill doohickey has to be used last.
I usually do it thusly:
Cooking (always works with a child..do not attempt if the Teen or adult Sim has less than 6 pts cooking. They will cause a puddle and interupt the action) With a child or teen/adult with more than 6 cooking, make sure the adult has moved over to the prep area and is making the goodies. If you do the ask interaction before this, it breaks the chain. I do this first, as it's the trickiest to get in the chain.
Then : ask> charisma ( putter or podium) Ask> Body ( punching bag works best, sketchy with the obstacle course) Ask> creativity ( lie detector) Ask> mechanical. These can be mixed , but the mechanical has to be last.
I have not attempted this with the new Seasons career rewards. But, I have been using this for years with no problems. Now I need to try it with the guitar and law podium . We'll see how it goes.
Khan of Wyrms:
I have not noticed the issue with the surgical station needing to be used last, although I have noticed that sometimes it takes much longer for the sims to back out of that object and move on to the next. Also, the chocolate factory can be used in this for sims with no or low cooking skill to start, but the order to move on to a different object must be given before the skilling on that object drops out.
This seems to be a very odd sort of thing to be a bug affecting only some people. I wonder what causes it? The only obvious differences in peoples' games, outside of hacks, that I can think of right away are patches installed or not, or base game CD or DVD editions. I have all patches and DVD base game. I actually always wondered why there were separate patches for CD or DVD base game, unless there was some actual difference in the core game, perhaps? Once installed, why would it matter if the game was CD or DVD edition, unless they were different somehow?
purplehaze:
If you back out of the chocolate factory before the Sim 'shuts it down' it can get stuck in the chocolate making mode. It will run interminably until the action is initiated again and the machine is properly shut down. It bugs the hell out of me to hear that humming and squishing sound day and night. Hey, but that's just me. I suppose you could put the contraption in the basement so you don't hear it day and night.
I still haven't tested the rock guitar, I don't have any teens available at the moment for testing, but will next play session. Obviously, children can't ask for lessons on that particular object. I have another lot where the law podium award is available. I will have to test it, but I assume it will work the same as the teleprompter.
sara_dippity:
So it is the knowledge book not the bookcase that gives the boost, right? So if a sim went to put a book back on the case and a cat was sitting in front of it and the book was put on the floor, then the book was put into the sim's inventory, that book can now be given to a non-edumacation-bookshelf-having-family and that family will recieve the bonus?
Hey, can those books be sold?
Navigation
[0] Message Index
[#] Next page
[*] Previous page