Factoids and Statistics on Skill Gaining

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J. M. Pescado:
Quote from: striker on 2007 April 03, 21:44:15

It was the fastest I've ever seen a skill bar increase.  I give it 2 thumbs up.  I should have him at max skills in less than 3 Sim days.

*3* days? You suck. I do that in 1. :P

notveryawesome:
Am I the only one who doesn't max out my sims' skills by the time they are teens? I like for them to have something to actually do while at uni, so I only give them 8-10 skillpoints in a few areas - just enough so they can afford a rental house on their own, if they I want. Permaplat and fully-skilled sims are boring, IMO. I like the challenge of needing skillpoints and/or friends to advance in their careers.

witch:
I don't bother with skilling much at all, toddlers do because they're playing and it's realistic, otherwise my sims pretty much gain points as they need them for jobs. I've only maxed skills on very few sims and that would probably be the ones that have it as a lifetime aspiration. Don't use influence at all, can't be bothered, even sim wants don't dictate the stories I play.

kutto:
Bah. Default influence wants and boring and dumb. They never want to stir up trouble. If one of my sims wanted to start a fight or get someone to cheat, I'd probably use influence more often.

Khan of Wyrms:
So, not sure if I have an unexplainable bug or unique system 'feature', but all of this seems to pale in comparison to multi-tasking the skilling actions with the career rewards.  100%, 200%, 500%, what does it matter if you can have most skills advancing at the same time?  I have always wondered about this but I have never seen it mentioned before.

If you have a trainable sim ask another sim of higher level for help learning a skill on one of the career reward objects, then while that session is still going on have that first sim ask for help with a different reward object, the sims will automatically transition to the next object and the skilling will continue for the first item as well as the next.  Continue this in a like manner and soon you can have all skills advancing at the same time, except cleaning.  Combine this with a thinking cap on the training sim and in this way you can max a sims' skills in a day or two, providing you have enough reward objects and a 'teacher' sim who is already maxed.

Feature, exploit, or bug?  I wonder if this works for anyone else or is it just because my game functions off of the energy derived from a BFBVFS?  Certain reward objects like the fingerprints scanner will not combine with others in such a way, but most do.  I know at least that I have never used a skill related hack.

N.B.  Perhaps the thinking cap is required for this, I can't remember if I ever tried it without one.

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