Apologizing interaction working backwards
J. M. Pescado:
Well, see, the problem with sim interaction tests is that they're unilateral. The fundamental philosophy is that sims don't have any awareness of what the other party thinks of them, and can only use their own relationship level as a proxy.
Traditionally, I have kept to this assumption with the exception of, for control macros, "...unless the player would be able to see the relationship in its entireity."
Therefore, when a party cheats, the OFFENDED party's relationship drops majorly. The cheater, however, doesn't change his opinion. Thus, his relationship is high, and believes nothing is wrong, while the offended party sees a low relationship, and therefore, has the "Apologize" action available.
This can be trivially changed, but its availability rules would then potentially violate this standard.
Inge:
Well, the Sims have the ability to know what the other sim thinks of them, so what's wrong with using it?
syberspunk:
Quote from: J. M. Pescado on 2005 August 21, 10:56:22
Well, see, the problem with sim interaction tests is that they're unilateral. The fundamental philosophy is that sims don't have any awareness of what the other party thinks of them, and can only use their own relationship level as a proxy.
Traditionally, I have kept to this assumption with the exception of, for control macros, "...unless the player would be able to see the relationship in its entireity."
Therefore, when a party cheats, the OFFENDED party's relationship drops majorly. The cheater, however, doesn't change his opinion. Thus, his relationship is high, and believes nothing is wrong, while the offended party sees a low relationship, and therefore, has the "Apologize" action available.
This can be trivially changed, but its availability rules would then potentially violate this standard.
Well... it seems fairly reasonable for this interaction to be an exception, in order for it to actually make sense and/or be realistic. Although, we've already pointed out how so much of the Sims is illogical anyways. :P
I think that, in this case, it should not only check if the relationship is low/bad to begin with, but maybe it would take into account if the offended party has a low relationship and the offending party had a memory of getting caught cheating or making enemies with or any negative memory that is worth apologizing for or makes sense to apologize for. In that way, the apologizing action wouldn't just show up for all other sims that have a lower relationshi. It should only show up under certain conditions where the offending sim has an actual reason to apologize for. And it certainly doesn't make any sense for the offended sim to have to apologize to the offending party.
Anyways, just a thought of how that should work. I definately would be in favor of a hack to fix this and make it more realistic.
Ste
Ancient Sim:
I have never seen any option to apologise for any of my Sims. I've seen them apologise autonomously when they've offended someone, but that's all. Usually it's the nice ones apologising for reacting badly when someone was nasty to THEM, which I always think is rather sweet. Not that it does them any good, of course.
ZephyrZodiac:
As to autonomously gossipping and nothing really appearing in the thought bubbles except a sim, I had an instance with Kuma, who was living with my sim, Lucrezie de la Mort, and he'd been on a Community lot when another of my sims was there. Kumai started teasing him (this was before Uni) and generally upsetting him, which ended in a fight which Kumai, of course, won. Anyway, when he got home he told Lucrezie ALL about it, and they both nearly died laughing!
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