Business Controller: Business Runs YOU!

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Ancient Sim:
The flamingos were fine, they were newly-placed and had never been used.  When I instructed the owner to "Kick Stuff", he was able to use them with no problem.  It may be because I placed them while he was on the till (i.e., after the business opened), although I wouldn't have thought that would make any difference.  I always place at least 3 because of the constant errors anyway.

RainbowTigress:
No, it wouldn't matter if you placed them after, because I've seen them immediately run over to kick them after I've placed them (seems that's one thing I often forget when setting up a new lot ::)).

Ancient Sim:
I've encountered another problem with this.  What is supposed to happen when the workers start getting tired?  I had one who was totally in the red on energy, yet she was still being kept selling.  Another one on another lot was almost in the red on energy, but he wasn't stopped either.  With the first one, there were no beds, but with the second he is a downtownie Romance teen on the door of my bordello, so there isn't exactly a shortage of beds!  I had to temporarily take control of them all the time to bump their energy up - I used to use Inge's PYP to keep their stats high, but I haven't been doing since using BRY because of possible conflict.  Quite often I see them in the orange and red and have to stop them manually - they are sent to the toilet and sent to eat, but nothing seems to be done about their energy, fun and social, so they're sent back to work when these haven't improved at all.  They do occasionally get sent on breaks, but most of the time they don't actually deal with their fun and social, they just use the bathroom, eat and go back to work, so I have to override it so they can sort those things out.

jsalemi:
TJ's energy statue works well for keeping energy values high on business lots.  Squinge has a sign that keeps all stats high (can be set for just the owner, just the employees, or both), which makes it really easy to run multiple businesses in one day. :)

J. M. Pescado:
Quote from: Ancient Sim on 2006 June 18, 14:34:09

I've encountered another problem with this.  What is supposed to happen when the workers start getting tired?
If workers become tired, they attempt to macrocaffeinate. You will, naturally, require a proper caffeination station to enable this. Otherwise, energy is incurable.

Quote

Quite often I see them in the orange and red and have to stop them manually - they are sent to the toilet and sent to eat, but nothing seems to be done about their energy, fun and social, so they're sent back to work when these haven't improved at all.
Fun is dealt with by, naturally, THE SPORT OF KINGS. Your lot is properly equipped for the Sport of Kings, right? Energy is handled by macrocaffeination. You do have a station for this, right? Social is handled by AutoYak, if you have a phone or they own a cellphone, but once they run out of people to call, it becomes incurable, since there isn't any practical way for a lone sim to do anything about it. The problem is partially alleviated by the occasional coffee break where they chat a bit. Some jobs(foodmaking, any restaurant function), BRY will force them to keep chugging on, but other jobs (cashier, bartender), they balk at. At this point, without snapdragons, you have three options: Assign them to a task where they will either gain social from it(sales), assign them to a task where they can always manage to complete one iteration regardless (restaurant, food prep), or bitchslap the whiny loser upside the head a few times. Let them hate you, so long as they fear you!

Remember, flamingos frequently get stuck from repeated abuse, particularly when you have a million employees trying to do it as well. Gnomes are much more reliable, but have to be placed in some kind of locked enclosure, preferrably with APO (APO does not allow exceptions for people who have decided to leave, so people who have decided to "leave" can't bypass the lock!).

Also, I just updated many of the macro objects (Macro/AutoSoc/BRY) with some algorithm improvements to reduce deadlock and abandonment, so it's worth trying that out.

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