Business Controller: Business Runs YOU!
Magicmoon:
When it does "kick in" correctly, the sales icon will be showing in his queue just like when you manually assign him to be salesman. There have been several times that it didn't seem to "take" and I would just give up and issue the sales command. Either way, canceling the command lets you retake control of them.
I've also noticed that with the Managers that at the end of the day when I dismiss them, if I don't cancel out their queued command of sales, cashier, etc, that they keep working until I do.
J. M. Pescado:
Quote from: magicmoon on 2006 November 23, 13:51:05
The way it is working in my game is that you assign a job to the owner for the owner to do when you have stopped controlling him/her.
I assign unmanned owner to sales. Then I tell him to macro clean, eat a sandwich, use the bathroom, and restock the one expensive item that just sold. After issuing these commands, I personally leave my computer and go into my kitchen for a sandwich. When I come back, the owner has finished his list of tasks and is now happily making sales pitches to the customers.
Unmanned Owner doesn't control what the owner does when you're playing them. If you can tell him to do anything, he's not unmanned. Unmanned is when you visit the lot as another family.
Note that the sales behavior operates slightly differently in "unmanned" businesses. A salesperson will no longer attempt to sell normal objects when you're not playing the lot, and will only sell admissions and restaurant podium. This is because selling off craftables, for instance, only depletes the owner's inventory without any gain.
jsalemi:
Quote from: J. M. Pescado on 2006 November 24, 01:19:31
Unmanned Owner doesn't control what the owner does when you're playing them. If you can tell him to do anything, he's not unmanned. Unmanned is when you visit the lot as another family.
Ah-hah! Now that makes perfect sense. So setting it to 'cashier' means the owner will be running the cash register when I visit the lot with another sim, and there won't be a long delay until someone finally figures out my sim wants to check out. That's really quite handy, then.
witch:
Having a couple of issues with Business Uses You.
The first one, when one of my employees disappeared off the lot for several hours I see you've explained further up the thread JM.
When I use the Bugger Off option, some of the sims leave the lot but some of them don't. Tonight the ones that didn't leave, all made a beeline for the staffroom and helped themselves to the buffet. The door was locked to everyone but staff and household. The dismissed sims no longer appear on the BUY Bugger Off menu. Bloody gannets ate the entire buffet tonight. The sims that were seated when I dismissed them seemed to be the ones that hung around.
I had one sim that wouldn't be a salesperson no matter what I did. Freshly arrived in the morning I assigned him to sales. He stayed in the staffroom. I unassigned and reassigned, no luck. I tried sending him back to work via the management menu. He just paced up and down the staffroom as if he were waiting. There was another salesperson operating but also plenty of sims with the thingies over their hheads wanting to buy. I sacked him in the end. I didn't select him because then they don't operate as employees.
ETA: The same sim who wouldn't do sales had done the same thing on a previous business day.
J. M. Pescado:
Quote from: witch on 2006 December 31, 10:06:10
When I use the Bugger Off option, some of the sims leave the lot but some of them don't. Tonight the ones that didn't leave, all made a beeline for the staffroom and helped themselves to the buffet. The door was locked to everyone but staff and household. The dismissed sims no longer appear on the BUY Bugger Off menu. Bloody gannets ate the entire buffet tonight. The sims that were seated when I dismissed them seemed to be the ones that hung around.
Sims in the middle of actions seem reluctant to leave, and Maxian default door locks contain a security hole in which a sim flagged as "leaving" is allowed to walk through locked doors.
Unfortunately, sims don't always *LEAVE*, instead opting to perform some random action, and thus they manage to sneak past the doors. APO is much more reliable in its "NO MEANS NO" approach to door-passage.
Quote from: witch on 2006 December 31, 10:06:10
I had one sim that wouldn't be a salesperson no matter what I did. Freshly arrived in the morning I assigned him to sales. He stayed in the staffroom. I unassigned and reassigned, no luck. I tried sending him back to work via the management menu. He just paced up and down the staffroom as if he were waiting. There was another salesperson operating but also plenty of sims with the thingies over their hheads wanting to buy. I sacked him in the end. I didn't select him because then they don't operate as employees.
If a sim isn't doing sales, it is possible that he isn't doing it because all of the potential customers would hate him due to bad chemistry or relations, and reject all sales, or because no customers require sales attention. Just because a customer has a buy bar does not mean he needs sales attention: The controller actually calculates the buy-delta, and if the bar would fill on its own, the salesperson is not needed and will not bother that customer.
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