Why can't every sim within a family get into a cab?
baratron:
I do think the problem is something to do with your resurrected Goths, but I can't think what the problem might be ???. How did you resurrect them? Resurrect-O-Nomitron, or SimPE?
If you did it in SimPE, maybe you missed some little token or memory somewhere that means that some part of the game thinks that the Goths aren't "real" sims, so treats them differently from your regular family members?
Did you definitely move them all into the houses by Invite --> Move In? None moved with boolprop or Teleporters?
C.S.:
Quote from: baratron on 2005 August 16, 15:01:55
I do think the problem is something to do with your resurrected Goths, but I can't think what the problem might be ???. How did you resurrect them? Resurrect-O-Nomitron, or SimPE?
The Goths were brought back by SimPE and TOL&D. Can't figure out how to get around the grim reaper telling me my sims don't know any dead sims even after I linked them in SimPE with dead tokens removed and all. SimPE and TOL&D are still the trusted and workable way for me.
Quote from: baratron on 2005 August 16, 15:01:55
If you did it in SimPE, maybe you missed some little token or memory somewhere that means that some part of the game thinks that the Goths aren't "real" sims, so treats them differently from your regular family members?
Maybe that'll explain why I get a special event clip whenever Darleen woohoos Darren and a PIP always pops up with special event camera turned off whenever they do the deed. And why Darleen doesn't get the option to go to community lots with the rest of the family.
Quote from: baratron on 2005 August 16, 15:01:55
Did you definitely move them all into the houses by Invite --> Move In? None moved with boolprop or Teleporters?
With the exception of Skip, Michael and Darleen who "joined the family" by (re)marriage in-game, I had the Goths and Crumplebottoms find their own place after resurrection, then moved in by invitation only to the different families I had assigned them to. Edit: Also, I've moved all the ready-made families out into new lots, lots that I built myself, not one of those from the Lots & Houses Bin, so it can't be a lot problem.
I think I'm beginning to understand what JMP said about it being part of the phone hack, only 4 sims get to go. 7 sims (the Calientes mentioned at the top of this thread) getting into a taxi was before I replayed the game from beginning about a month ago without the phone hack in the Downloads folder. After I've got the phone hack in place, the 1st incident was with the Brokes. I had Skip call for transportation, only Agnes, Dustin, Beau and the youngest son, Christian, got asked when I checked 'multiple sims'. I thought I saw Christian started towards the taxi, he was trodding behind his older brothers at the time and he sort of jerked-stopped 'cos he was about to walk into one of them, and the 'Go To Community Lot' action dropped out of his queue and the taxi wasn't selectable again. I'd thought I was groggy and seeing things after a few hours of gameplay, then earlier today, I played the Pleasant family and I counted how many times I was asked for who would be going as well - it was 4.
I got a response back from EA Tech this evening, the official word is "The taxi should be able to accommodate at most 8 sims at the same time".
So, Mr El Presidente, if you are reading this, would it be possible to incorporate an additional dialog, or something to the same effect, for the original either-only-one-sim-or-the-whole-family-or-choose-not-to-go option with a cap at the maximum number of 8 sims into the phone hack? Please?
baratron:
Quote from: CuriousSpurious on 2005 August 16, 21:04:51
The Goths were brought back by SimPE and TOL&D. Can't figure out how to get around the grim reaper telling me my sims don't know any dead sims even after I linked them in SimPE with dead tokens removed and all. SimPE and TOL&D are still the trusted and workable way for me.
I may be wrong, but if you linked them in SimPE and removed the dead tokens, THEN tried the Resurrect-O-Nomitron, wouldn't that mean the game thought they weren't dead? Try linking them without removing the dead tokens?
C.S.:
Quote from: baratron on 2005 August 18, 19:32:56
I may be wrong, but if you linked them in SimPE and removed the dead tokens, THEN tried the Resurrect-O-Nomitron, wouldn't that mean the game thought they weren't dead? Try linking them without removing the dead tokens?
Oops :-[. Ok, I remembered the first thing I tried to do when I got the EP was to resurrect the dead in the Goth house with the Resurrect-O-Nomitron, got the "didn't know any dead sims" response, then linked them in SimPE, tried again, sim still get same said response, then went into SimPE and removed the dead tokens and added memories - *slaps forehead in retrospect*, should have left the dead tokens in (with the added memories) like you said ::). I got impatient trying to get the Resurrect-O-Nomitron to work, then decided what the heck, I've successfully brought back dead sims using SimPE and TOL&D (everytime I had to replay either b'cos of game bugs pre-discovery of JMP hacks/bad cds+corrupted backup files etc) before I bought the EP, might as well just do it that way again ;).
Huh, JMP didn't respond to my last max-number-of-8-sims-to-taxi post, guess he didn't come back here, or something. If he never does, how/where do I put in the request? Still alien to forums and such :P, only started b'cos of the darned buggy TS2/TS2U.
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