OFB Community Lot Car Bug

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J. M. Pescado:
So, my hunt for this bug proceeds with some success. How many people actually have a lot that's stuck in this state? So far, I had one lot that jammed in such a state, where when driving off the lot, the game never went home and just hung there disabled. I was able to "exit" the lot by by using the Lot Debugger's "Reenable UI" to unjam the save/exit buttons, and thus perform a save and exit.

On return, the lot was unplayable and live mode was grayed out. The owner and employees were present on the lot even though they weren't when I left.

Does anyone else have a similar experience? If your lot jammed in a similar state, it may be possible to crowbar the lot the same way I did.

miramis:
How are you planning to re-enable live mode? (I haven't tried using cars since installing OFB so don't have problem lots).

J. M. Pescado:
Well, I was able to crowbar a lot back to live mode being reenabled no problem, so it's not so much a "How are" as it is a "how did", but I'd like to see some more test cases to see if this is generally applicable, or a specific thing.

Process Denied:
I had a prob in Matyville.  I went to a community lot with a sim to have her  catch up with her friends and I took control of this other sim cause I felt like he might leave so I had him macro-socialize her.  Well, in a couple of mimutes,he got a message that a taxi was coming for him.  I de-selected him and the taxi still came for him and suddenly I was on route to his house.  When I got a screen,it was the community lot that I just came from and It was in build mode.  Nobody was there including my sim.  I left the game and was too afraid to go back to Matyville to assess the damage.  I had that happen in Veronaville after that, but when I got the message, I actually deleted him and all was well.

J. M. Pescado:
Unrelated.

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