No Playable Shoppers
Thraxwhirl:
Ah, well if it's a question of feasability, JMP, then yes, of course I fully appreciate where you're at there. :)
It is a shame though that Maxis buried something so, as syberspunk puts it, "borked/broked", in such an inaccessible place. :(
One might've thought they would at least have made a distinction between Catalogue and Craftable for Inventory purposes though, eh? Ensuring that only Craftables went in, or something like that. Clearly there's some discrepency between how the game identifies them, as Craftables need to be remade and put into the Owner's Inventory before they can be Restocked, so they clearly made them different in some way. Shame they didn't differentiate between the two for "purchasing purposes" as it were.
Oh well.
As before, I remain endebted to you for the Hack you've given us, JMP, and reiterate the thanks I mentioned above. While it doesn't do 100% of what I'd initially requested in my post to Squinge a few days back, it does nonetheless afford the user a measure of insurance against PCs running rampant with chequebooks on Lots where they have no sane desire to do so. For example, buying cars if they have no driveway or even room for one.
And that's certainly an improvement.
Thanks. Again.
But, syberspunk, I confess I'm somewhat surprised that you would consider it "cheaty" to have a hack such as the one I've talked about. I don't see how it's cheating to ensure that our Families(when NOT being played) aren't ever wasting their funds on spurious items they don't need(or which we don't want them to have), or which they can't use.
In previous releases - TS2 and its first two EPs - this was not possible for them. I don't really see how it would be cheating to make it impossible for that again.
They'd still be able to make purchases, through either the Catalogue or by visiting shops when we take them there. That's the way it's always been. Run out of food and you take your sim to the Grocer's(I lifted the Permafridge out of my game when I installed OfB because it was preventing this), and so you could still do that - including shopping for Crafted Items. None of that would be removed, and the playable sims' spending power would still be constricted by their families' budgets. So I don't see how it would be at all Cheaty.
The only Cheating as far as I can see would be by the console("Kaching" and "Motherlode"), and would be down to the conscience of the player.
I'm not quite sure I get your drift.
In any event, as I said before, I have no idea if such a hack would be possible, and if you assure me, JMP that it would be difficult at best - and moreover that it would be undesirable for it to be in your game - then I certainly don't cast doubt upon that, as I know nothing about Maxis code, as I freely admit.
But I'm not sure how it could be seen as Cheaty. ???
TheCheat:
Did someone say Cheaty?
Exactly how arcane is the code for inventories, anyways? Is it highly prone to make a BFBVFS?
syberspunk:
I always enjoy a lovely debate when it comes to intellectual, sardonic wit and obfuscating circumlocution. ;)
You probably aren't aware, but see I don't actually play the game all that much. lol. So I was never really aware that, prior to OFB, your sims actually didn't really pay for things while they were on comm lots? At least, I think I read that somewhere... ???
Anyways, whatever the case may be, my drift is that now the game does charge your sims for their purchases. And completely turning 'features' of inherent gameplay 'off' is my personal definition of being 'cheaty' or 'cheatyish.'
I'm not saying it's bad to cheat. Play your game however the way you want. Use cheats or don't. I personally think of hacked objects or global hacks that completely turns off (e.g. the InSimenator or no jealousy) as being 'cheaty' in the sense that they give you control or modify game behaviour in a way that is otherwise unaccessible or not possible. However... I do use hacks that modify game behaviour in a way that adds more realism or reduces annoyances (e.g. romance mod or noroutefail). I don't necessarily consider those 'cheaty' for my own personal tastes. Obviously someone else may differ in opinion.
Basically, it comes down to preference of gameplay style, and many modders (not all) tend to make things mostly for themselves first, and then share them with others who have similar tastes. I guess it kind of flows back and forth, with people suggestion or making requests, and modders implementing the ones that they agree with and are feasible for them to do. Well... maybe I shouldn't speak for the modding population as a whole. Really, that's probably mostly my own philosophy, in combination of my own interpretation. Like with all these 'no autonomous this' and 'no more that' mods. Those are easy enough to do, but would I want that behaviour for my game? Probably not. Moreover, would I want the overhead that comes with having to troubleshoot, debug, maintain, update, and provide tech support those kind of things? Definitely not. Especially if it's a mod that I have no use for in my game. Essentially, I was pretty much pointing out the unlikeliness of Pescado delving into making this hack, based on (well my perception of) his Draconian, Machiavellian gameplay style, which he responded as predicted. Lol. ;D
For me, the thing that inspired me to take up modding was the 'burning' desire to make things for myself, and the 'impatience' of waiting for others to make it for me. My impatience got the better of my laziness and I ended up learning a thing or two. I'm still learning, but at least now I know how and where to begin, if I ever find something that I want to change or fix.
You might not know much about the 'code' but you seem very eloquent, intelligent, and presumably well-read. You don't necessarily have to be a coder/programmer to take up modding. I presume you love to read, and therefore you're well disposed to following directions. You already have a leg up so to speak on the general non-modding population. I'd suggest taking a stab at it, checking out some SimPE tutorials, and possibly digging through the code and maybe coming up with a mod of your own that satisfies your tastes. You might surprise yourself. And despite Pescado's gruff, outer exterior, he's actually very helpful when it comes to answering questions about modding. In general, it's been my experience that most modders are gregariously magnanimous when it comes to sharing information. :)
Wow. I never get to use those SAT/GRE words in every conversation. Lol. Talk about being uselessly and overly educated. :P
Ever the pretentious erudite,
Ste
Xianah:
I have had this VERY handy hack installed for some time, but I have noticed that none of my business' have had a reporter show up and they are all doing very well. Could there be a conflict stoppping a reporter showing up with this hack?
Thanks
-Xi-
xXx
Ruann:
Quote from: Xianah on 2006 April 01, 12:27:23
I have had this VERY handy hack installed for some time, but I have noticed that none of my business' have had a reporter show up and they are all doing very well. Could there be a conflict stoppping a reporter showing up with this hack?
Thanks
-Xi-
xXx
I've had reporters show up in my businesses, but they don't seem to stay long. I even invited one back, but he didn't behave like a reporter when invited over (even though he got a couple Stars during his visit).
I don't think it's this hack, though. I think it's just Reporters being fickle.
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