No Playable Shoppers

<< < (12/17) > >>

Jabberdau:
Quote from: Trixiet on 2006 March 22, 19:19:48

Found a very interesting, minor conflict with this hack and the 'no townie respawn'

If you have both in your game, you do not respawn townies, and your player sims do not show up to buy things, BUT, if you used 'deleteallcharacters' so you HAVE no townies, and you send a player sim to another player sim's store to buy (a servo in this case) then the game automatically generates a SHOPPER for the store.


Hmm thats interesting. I havn´t played long enough to test out features of OFB since I wiped everything with this expack. Hardly had the time to check out Nightlife either.

Here is an idea, don´t know if it could be implemented: Allow player sims to buy a certain item IF and only IF, they have a want for that particular item.

J. M. Pescado:
Won't happen. It'd have been cool if you could set a shopping list for a sim and they would then bargain-hunt for the items you wanted in a directed and purposeful manner, but sims seem to have no real purpose in mind when shopping.

jdanddpt:
What a stupid, stupid, stupid feature, by Maxis.  Thanks for this patch.

At first, I assumed that playable Sims bought stuff the same way townies do... 1) pull money out of thin air, 2) make object disappear.  That's how it should be.  Of all the times to choose a "realistic" implementation of a feature, instead of a much more playable alternative that requires some suspension of disbelief... Maxis really blew it on this one.

Too bad the only solution is to prevent playable Sims from entering the lot.  If only you could code it so that their shopping transactions (as visitors) have no effect on their inventory or their cash... oh well...

Thraxwhirl:
Quote from: jdanddpt on 2006 March 23, 19:52:10

What a stupid, stupid, stupid feature, by Maxis.  Thanks for this patch.

At first, I assumed that playable Sims bought stuff the same way townies do... 1) pull money out of thin air, 2) make object disappear.  That's how it should be.  Of all the times to choose a "realistic" implementation of a feature, instead of a much more playable alternative that requires some suspension of disbelief... Maxis really blew it on this one.


That's exactly how it should be, my friend, and God alone knows what possessed Maxis to do it the way they did. Can they have been so earth-shatteringly short-sighted as to have imagined for a second that players wouldn't get seriously fed up of cleaning out Inventories, time after weary time, of useless crap? I think it's probably that same trade-mark "no Alpha-testing" policy they have which peculiarly resulted in Messrs Le Tourneau et al failing to notice within, oooh, 14-and-a-half seconds, that Objects can no longer be placed in roads and on sidewalks... and then actually releasing the product onto the shelves in such a poor state of health.


Quote

Too bad the only solution is to prevent playable Sims from entering the lot.  If only you could code it so that their shopping transactions (as visitors) have no effect on their inventory or their cash... oh well...


I too wish it were so. Indeed I posted a request of this to Squinge(he, like JMP, has been working tirelessly to help turn OfB into something approaching playable) on the forum at Insiminator.net.

I was directed to here by Sleepycat - my thanks to you, BTW.

I thank you unremittingly for this hack, JMP. While it doesn't re-address the STUPID sales coding in quite the way I'd have liked(ie. the way jdanddpt describes in the post above mine), it is nonetheless an improvement.

I should like to concur with the user who requested that we have an over-riding controller item for specific Lots of course. It'd be a shame if playable sims never again visit our Gyms, Nightclubs and Cafés. But for the time being, it's better that than filling their pockets with unwanted crap.

Thanks ever so much, JMP.


notovny:
Actually, I think the version that works that way has been availiable since the day after I made the request. The Awesome one just hasn't updated the first post's readme to  reflect it.

I've tried it that way in home lots, and it worked fine.,  Haven't tried it on owned community lots, because I haven't been able to find the money order in the community-lot catalog. plan to move one there to a community lot with inventory tonight.

Navigation

[0] Message Index

[#] Next page

[*] Previous page