No Playable Shoppers

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J. M. Pescado:
Quote from: notovny on 2006 March 18, 12:17:09


Would it be possible to add an object  that overrides the prevention of playable shoppers if present on the lot? I mind if my playables are buying cars and plasma TVs, but I'd like to still allow them to show up at owned venues and restaurants.

Yes. I'll think of adding this in the next version, so if you put a money order somewhere on the lot, it will tell them to show up anyway.

notovny:
Whoa, that was quick. Cool beans!

Kestran:
Just a quick note to thank you so much for this hack :) Now I don't have to send them off each time they peek in.

Trixiet:
Found a very interesting, minor conflict with this hack and the 'no townie respawn'

If you have both in your game, you do not respawn townies, and your player sims do not show up to buy things, BUT, if you used 'deleteallcharacters' so you HAVE no townies, and you send a player sim to another player sim's store to buy (a servo in this case) then the game automatically generates a SHOPPER for the store.

I have had 21 out of 22 families drive to Frank en'Stein's Electronics to buy the toys and electronics that I want them all to have. After about 30 to 45 seconds of shopping, another Shopper will walk in. So far only 2 or 3 new character files have been created, as most of the time it is the same townie shopper that arrives.

I'm sure that if you have Townies in your 'hood, this won't happen (until you kill them all off) but I thought I would pass along the info to the wonderful and all powerful Oz..um.. JM just in case he needed the info.

Trixie

Ruann:
This is probably due to the way the game controls shops.  Since a shop of a certain rank should have X number of shoppers on it at any given time, the game finds none available and creates some, just like it will do for the Secret Society in UNI.  This townie showing up sounds a lot like the single SS member that will spawn if you visit the SS Lot in a UNI with no SS members in existance other than your own.

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