No Playable Shoppers
J. M. Pescado:
Quote from: PlayLives on 2006 March 15, 04:04:14
So if you teleport your sim to a business to buy something, they have to have the money-order trigger in their inventory, otherwise they won't be able to buy?
If you invite any sim to a business, he may start buying, but he will never show up on his own with the intent of being a customer. If you put the trigger in their inventory, they will show up on their own.
Quote from: karen on 2006 March 15, 11:26:37
Would it be possible to extend this to banning townie kids and teens from visiting business lots during school hours? Whenever a townie kid shows up on one of my home business lots during the day, I want to yell at him, "Aren't you supposed to be in school?!"
Ah, yes, the joys of delinquency in general. Maybe they show up during recess, and since they return back at the same time they left, they can spend hours there and still make it back in time for the bell.
J. M. Pescado:
Quote from: Melinda on 2006 March 15, 23:24:34
Is it possible to make something that they all show up, but when they enter your lot their inventory is cleared? Then it would be great to have the money order flag for playable sims that you don't want their inventory cleared.
That would wipe out the legitimate contents of their inventory and quite possibly other things.
zoebme:
I tried the shopping thing in my game by noting down the money I had in a household, then changed to my business, waited until one of my sims from that house bought something, then went back to the house. There I saw that exactly the money my sim spent in the shop had been deducted from the household money. After that, I sold the two things my sim bought from the inventory and then...I didn't make a loss, I actually won money. Everything was sold at the catalogue price and it seems that my sim hadn't paid this price for it. So it's not always a bad thing to have your sim buy crap...
Edit: Maybe that has got something to do with the shop owner having bought things in whole sale mode?
idtaminger:
Well, then. If you have an inventory token already in place for this, why not have an inventory token in there that entirely restricts the addition of objects to the inventory. If you're playing the sim and want to take him shopping, then you can just take it out for the moment and go. Would this be possible at all? I very much like having playables visit - my sims are making lots of useful friendships - but the inventory thing bothers me.
Ruann:
Quote from: zoebme on 2006 March 16, 15:58:24
I tried the shopping thing in my game by noting down the money I had in a household, then changed to my business, waited until one of my sims from that house bought something, then went back to the house. There I saw that exactly the money my sim spent in the shop had been deducted from the household money. After that, I sold the two things my sim bought from the inventory and then...I didn't make a loss, I actually won money. Everything was sold at the catalogue price and it seems that my sim hadn't paid this price for it. So it's not always a bad thing to have your sim buy crap...
Edit: Maybe that has got something to do with the shop owner having bought things in whole sale mode?
Could be. Could also be that the price that you have the item set to on the lot is lower than the re-sale price the Sim in question has to deal with. This is most likely if you have the Wholesale perks, since they reduce the restocking fees.
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