No Lame Hires
akatonbo:
I realize, having seen it in numerous threads over the last few days, how anti-cheating you are, Motoki, but why not compromise in the middle somewhere -- instead of training your staff from the ground up, compensate for this problem of your own creation by giving your new employee a bronze badge in a single area you intend for them to work in. It means you don't have to train totally from scratch, which is fair because if you didn't have all those playables around then you would be able to more easily hire townies with badges, but it also still puts you on either no better footing or worse footing than hiring townies, because if you had better access to hiring townies, you'd be able to get ones with better badges or more than one badge. The net result makes the game more, not less difficult for you.
Motoki:
I don't know, I might. I just want them to have randomized badges that I don't already know about and that I have to find out about over time. If I assign them stuff, it just feels like me just cheating and it takes the fun out of figuring out (and remembering!) who has what because I already know.
I'll see. I'll figure something out.
angelyne:
I have already done that. I loaded up all the lots I don't play, spawned a badge juicer and a teleport bush and just assigned them all random badges and dumped them in the townie pool. six sided dice. 1=1 badge, 2=2, 3=3, 4=4, 5=none, 6 reroll. Or whatever suits you ( I use an excel spreadsheet with a rand() function).
Dunno about you, but my memory isn't that good. I wouldn't be able to tell you who I assigned what at this point. I don't play them, so I can barely tell them one from another.
Better this than being endlessly frustrated. Safer than to delete then as well.
Bain:
any future update to allow YA to be hireable?
Motoki:
IIRC, Squinge made a hack over at MTS2 that makes young adults hireable. Not sure if it conflicts with this one or not though.
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