No Lame Hires
J. M. Pescado:
Quote from: Motoki on 2006 March 11, 07:58:26
Okay, I've found several quirks/issues/annoyances with using this:
I fixed a logic bug, so you may want to redownload.
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Malcom Landgraab is still showing up on my list of hireables even though his household is worth about 200k and he owns two businesses because technically he is not employed.
Malcolm Landgraab can indeed be employed, since he has no job. Owning any number of businesses is pretty irrelevant, since owning one business is as good as owning a dozen, as time freezes when you visit it to play! You could always give him a job, I suppose.
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If you sell or permanently close down a business without first firing or laying off your employees, the employees keep their jobs anyway but you then can't fire them. This apparently is a Maxis feature so that playables who work for other playables don't lose their job if you decide to up and sell the business they work for. Without this hack, this isn't a big deal because you can still just steal them away from their non-existant business. With this hack, such townies become permanently unemployable and you are not able to ever hire them again unless you move them in and have them quit their jobs.
Issue is presently due to be addressed in next version.
Renatus:
I suppose for those of us who don't want our business owners hireable, someone (like myself) could make a custom career to assign them to that only makes them 'work' one hour a week, say, to go file taxes or something, and only pays 1 simolean per job level no matter what. It would best work assigning them to it through a cheat or hack of some sort so they could be at lv. 6 and thus out of the hiring pool immediately. Assuming custom careers still work okay in OFB, of course. :)
Motoki:
I don't want any of my playables hirable period. Since Pescado did his usual non-answer means no Pescadoness, I suppose I'll have to fiddle around and see if I can figure it out on my own with the thorough lack of help. :P
Alternately, if someone knows a way I can turn playables into townies and actually have them get randomized badges, please let me know as I have a lot of playables I don't play and I don't mind doing this, but if I just turn them into townies as it is now, they still won't have any badges and I'd end up with the same problem I have now, 9 times out of 10 most if not all the people on the hire list have no damned badges because I have so many damned playable 'townies' I made myself (that is, I made playables without the intention of ever playing them just to have non butt-ugly people for my sims to befriend and marry).
J. M. Pescado:
Quote from: Motoki on 2006 March 11, 22:47:38
I don't want any of my playables hirable period. Since Pescado did his usual non-answer means no Pescadoness, I suppose I'll have to fiddle around and see if I can figure it out on my own with the thorough lack of help. :P
I'm not going to make that simply because that's not the outcome that is generally desirable. In fact, hiring your own sims, regardless of their badge level, can be a very good thing because unlike townies, which seem to quit at the drop of a hat, perhaps because they're temperamental and fussy, playable sims never quit. Even when you pay them proper sweatshop wages for the menial task they're actually performing, instead of an outlandish wage like they demanded simply because they had high, but completely useless, skills.
Motoki:
I've never had anyone quit on me yet, but then again I don't pay anyone sweatshop wages either. ;)
I guess I am just really frustrated with calling every darned day and hardly ever getting anyone with badges showing up. I swear if I knew it was going to be this much trouble I would have made them all townies before I installed the darned expansion.
I guess it's not quite so bad now that you made the cashier hack because prior to that you pretty much HAD to hire someone with a cashier badge, but it's still kind of a pain when you want to get experiences staff and can't.
I dunno, maybe I will just nuke all those characters. I wonder if Quaxi ever got that delete a sim part of SimPE working right.
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