Myths, Urban Legends, And Apocrypha Of TS2 Explored And Exploded
jsalemi:
Probably has to do with how they coded the Pollination Technician's personality. I've found that using the 'Re-randomize' option on the Lot Debugger before the sim gives birth to the alien makes the kid's personality more 'normal'.
miros:
Using Randomize from the Lot Debugger before having any baby is a good thing!
seelindarun:
Quote from: jsalemi on 2006 November 14, 14:51:13
Probably has to do with how they coded the Pollination Technician's personality. I've found that using the 'Re-randomize' option on the Lot Debugger before the sim gives birth to the alien makes the kid's personality more 'normal'.
Really?? Just how bad are they without re-randomising? :o
I've had only 4 aliens but they all were born with 3 maxed personality traits and just one or two points in the others. The maxed traits varied from one child to another, but all 4 spawn were quite extreme. I ended up using their stepmoms to moderate them a little because it seemed that each child had maxed points in the same areas where their fathers had high points.
And I do use the lot debugger to re-randomise just before every birth.
cwykes:
Think you need to re-read the very first post - the original myths post. Births are "sado-random"
Take two parents. You play on Monday - sims have 2 kids personalities X and Y. You play again on Tuesday - two more kids - personalities X and Y...... you get the drift? The randomiser always starts in the same place.
V:
Clarification, please:
but the re-randomizer is what you have to do if you want kids that are x-y on Monday and j-p on Tuesday.
and you have to use it at least once somewhere in the neighborhood every time you start the game.
are those correct statements?
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