Myths, Urban Legends, And Apocrypha Of TS2 Explored And Exploded

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jsalemi:
Probably has to do with how they coded the Pollination Technician's personality.  I've found that using the 'Re-randomize' option on the Lot Debugger before the sim gives birth to the alien makes the kid's personality more 'normal'.

miros:
Using Randomize from the Lot Debugger before having any baby is a good thing!

seelindarun:
Quote from: jsalemi on 2006 November 14, 14:51:13

Probably has to do with how they coded the Pollination Technician's personality.  I've found that using the 'Re-randomize' option on the Lot Debugger before the sim gives birth to the alien makes the kid's personality more 'normal'.


Really??  Just how bad are they without re-randomising?  :o

I've had only 4 aliens but they all were born with 3 maxed personality traits and just one or two points in the others.  The maxed traits varied from one child to another, but all 4 spawn were quite extreme.  I ended up using their stepmoms to moderate them a little because it seemed that each child had maxed points in the same areas where their fathers had high points.

And I do use the lot debugger to re-randomise just before every birth.

cwykes:
Think you need to re-read the very first post - the original myths post.  Births are "sado-random"   

Take two parents.  You play on Monday - sims have 2 kids personalities X and Y.  You play again on Tuesday - two more kids - personalities X and Y...... you get the drift?  The randomiser always starts in the same place.

V:
Clarification, please:
but the re-randomizer is what you have to do if you want kids that are x-y on Monday and j-p on Tuesday.

and you have to use it at least once somewhere in the neighborhood every time you start the game.

are those correct statements?

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