Myths, Urban Legends, And Apocrypha Of TS2 Explored And Exploded

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J. M. Pescado:
It should. But encouraging is a very slow process and when doing it to visitors, you don't really get any feedback of when to stop.

GayJohnScarritt:
Quote from: J. M. Pescado on 2006 October 28, 14:15:57

It should. But encouraging is a very slow process and when doing it to visitors, you don't really get any feedback of when to stop.


   Sounds like we need a hack for a progress bar.   :)

Soylent Sim:
Just to experiment, I made a sample family, moved the elder out, and had her invite and mass-encourage the broodling.  Encouragement was still available, and had effects when I checked back in on the home lot.  Furthermore, when the trait is maxed out (or minned out, for those of you who prefer it that way), you lose the option to encourage for that trait, so you can tell when you've reached what you want.

Actually adding a personality trait progress bar might be stymied by the dual nature of encouraging.  You want to keep track of the progress towards a new point, but you also want to keep track of it point by point if you want to fine-tune personalities.

cwykes:
Quote from: J. M. Pescado on 2006 October 28, 14:15:57

It should. But encouraging is a very slow process and when doing it to visitors, you don't really get any feedback of when to stop.

thanks for confirming that.  You usually have to stop when the grandparents need the bathroom or the kids go home because it's bedtime, so I haven't hit "not knowing when to stop" as a practical problem! 

dream_operator:
Actually I once made two sims and by cheating gave one maxed out points in every personality trait and the other no points in every personality trait.  I just wanted to see what they would be like.  I thought that I would hate the one with no persoanlity points, but he ended up being one of my favorite sims.  He was way better than his wife who was the maxed out sim.  The wants he rolled were a lot better than her wants too and he was the better parent and spouse when acting autonomously.  I suspect it was because he didn't have every fun and dirty item in the house competing for his attention, so he focused more on his family members.  Plus being serious he would rather autonomously kiss and make out with his wife instead of autonomouly play red hands with her (which was her preferred method of showing love :D ).  It was an eye opener and changed what I thought of as positive and negative traits in the game.

Dream

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