Myths, Urban Legends, And Apocrypha Of TS2 Explored And Exploded

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Avalikia:
I'm usually patient enough to let them die of old age.  They're often useful in assisting with their grand-spawn, can provide some additional income, and I like to have them spend their last days making friends with poor people so everyone gets rich when they die.

miros:
Quote

MYTH: Feeding a toddler smart milk results in him learning faster when he becomes a child than a toddler who is not fed smart milk.
STATUS: PARTIALLY TRUE. A toddler who receives smart milk can, in some circumstances, have his skill-boost-rate attribute "stuck" similar to the fashion of a stuck emitter, or perhaps the snooty-headmaster-departure. A freshly nuked toddler may also carry over his effect briefly into childhood. However, this represents a bug and does not occur consistently. Some children may stick and become "smart" for their entire childhood, others may not. No pattern has yet been discerned.

I suspect Maxis helpfully "fixed" this one in pets... I fed one toddler a whole machine full of Smart Milk and none of it stuck!  Although that is a fairly probable outcome, none of my kids who were stuck before installing Pets are currently stuck either.

twojeffs:
The hood reset caused by the EP install will cause all 'stuck' sims to 'unstick'. This has always happened. Now whether they really fixed the 'bug' and no new toddlers will 'stick' is another story.

cwykes:
Quote from: rainbow on 2006 August 09, 10:46:37

I don't think it's a bad thing.  I resurrected Skip Broke in my own game, as well as Michael Bachelor and Bella Goth.  As long as you do it properly, it should be fine.

As I remember there are two character files for Michael Bachelor and one is broken.  The details escape me (try the thread about fixing strangetown genetics), but I think you risk resurrecting a guy with relationships that don't match what you expect, no genetics or some other problem  Hence "as long as you do it propperly" for any maxis character.


So what's wrong with elders?  My sims don't age to elder except by accident thanks to elixir of life, but I've got a few and I've also deliberately created dozens of elder sims and had a lot of fun with them.  Maybe it's that I like a challenge.  A CAS made elder or family of elders is harder to play because they have no skills, can't get a real job, have to manage on a very low income, have diffictult/impossible LTWs and suffer from weak bladders.  However they have plenty of time at home.  Grandparents are excellent for encouraging kids - Play the grandparents house, invite the kids over, lecture them till they behave better and send them home.  Sound familiar?   I use elders as employees in shops now and they work out pretty well.   They ought to be gardening really.  I made an elderly romance sim, who is cutting a swathe through the hood - I think of him as early stages alzheimers - my mother in law avoids these guys on saga holidays! Sound familiar?  Two elderly sisters living alone - one likes parties, the other fears them... sound familiar?  They probably need a cat or two.  I have a household of 7 elders and one adult made in CAS - all brothers with every aspiration represented and very different personalities.  Very hard to manage with 20k starting money.   

RainbowTigress:
I tried using Macro > Encourage with some grandparents and their grandchildren, but it never seemed to have any effect.  I checked on the children's personality points by making them selectable, and it never made a difference even if I let them go at it for several hours.  If leave the children selectable, instead of just long enough to see their personality points, the game thinks they are part of the household, and they do get the points for it, but then you risk the school bus coming for them at their grandparents house.  I don't know what kind of problems that would cause.  :(

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