Myths, Urban Legends, And Apocrypha Of TS2 Explored And Exploded

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Jelenedra:
I believe NL broke the scenarios.

Diala:
I certainly don't mind the scenarios being broken. It just means that I can start altering the families in my own way quicker. I didn't really play the preset neighborhoods until recently, when I checked out what I think was the Dreamer house (the family with all the bills, originally) and found that there were no bills anywhere, even though the popup said something about them.

I also revived Skip Broke, simply for amusement's sake. Is that a bad thing? I don't really care about Pleasantview, but I know it will affect the outcome of the baby.

RainbowTigress:
I don't think it's a bad thing.  I resurrected Skip Broke in my own game, as well as Michael Bachelor and Bella Goth.  As long as you do it properly, it should be fine.

MxxPwr:
I have a superstition/myth that I need either confirmed or exploded please.

Short question first. Does having a total number of living and dead Sims above 8 on a residential lot have the potential to damage the lot? It's not so much a matter of; can you have more than 8 living and dead total on a residential lot (I know you can), but should you? Is it harmful to the lot?

Long story second. I HATE elder Sims. So much so, that when I make a 'hood that I plan to play for a few generations, I make a resthome/cemetary residential lot.

How I do it is:
Sims eventually age transition into elders. I move the elders out of their family homes (because I hate them) and move them onto the resthome/cemetary lot (usually named 'The Hills'; usually manned by one of the elders) and meditate them to death or just outright kill them.

My superstition has been:
When the lot reaches close to 8 total; like say 7 tombstones and 1 elder left, that elder gets a reprieve and gets to live on the lot... forever. Then, I start a second resthome/cemetary lot next door named 'The Hills Annex' with a new elder and continue on.

But, do I really need to do this? Can I just buy a huge lot and stuff as many tombstones on the lot as possible? The reason I ask is that I really don't trust Maxis code, and it sure seems like there are still character files associated with the lot alive or dead. So, I dunno.

Thanks

dizzy:
It will limit the number of random visitors you can get, but otherwise I don't see the big deal. I've had lots that had dozens of playable sims and it worked just fine (albeit a bit slow).

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