Is Death truly random?

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gali:
Lol, I got once the "Sims2 is LIFE simulator" - that was when I tested JM's Death fix, to see if the dead leave a herritance.
I  killed Pollination and Jenny (the only time that I killed a sim at all), to see to whom they spread their herritance - and just when I was going to exit without save, I got that message. It worked quite a lot on my conscience...:).

ZephyrZodiac:
I've never got the message!

Ancient Sim:
Quote from: Brynne on 2005 August 08, 14:44:37

Now that is funny! I had to let Kendal die, as well. She was the first nanny I ever used, and it didn't take long for her to turn into a "stinking statue". In the kitchen! My sims would be eating their meals and gagging at the smell of her. If that wasn't bad enough, she was in her awful granny panties and bra. And if that wasn't bad enough, she is also prominently featured in my sim's birthday party photos, front and center, in all her green-fuming, granny panty glory, next to the cake. I couldn't dismiss her, so I did the next best thing (or the more fun thing). I walled her in and put every dirty dish I could find in with her. A ghost actually scared her to death. I was disappointed, as I was trying for a "death by flies".
I laughed so much at this (it was the "awful granny panties and bra" that finished me off) that my 13-year-old daughter (she age-transitioned last month) came over to see what all the fuss was about.  She started laughing at the exact same point. It's something about the word "panties".  Anyway, it's given me an idea.  I think I will try to get the game to create 8 nannies and put them all in one house, then leave them to see which 3 last the longest, then they can be the official nannies.  Sort of a Nanny Survivor thing.

One thing I've found out about these nannies.  If at any time you make them selectable, they can no longer be dismissed and I would say that's also what stops them leaving.  I noticed that the last nanny I had just stood outside the bathroom door rocking (and, of course, blocking the entrance), even though her carpool was waiting (this is the action that led to poor Kendal's demise).  I'd made her selectable earlier (how else was I going to get her to see to the screaming, stinking baby instead of constantly cleaning-up when the maid was in the house anyway?) and the only way I could get her to 'come to' and go get in the car was to make her selectable again, then lift her up and stick her in the middle of the road.

J. M. Pescado:
If you're talking about the Merolian mirror, my theory is that when you make them selectable, it changes their persontype to 0x104:0x00  (Resident), but when you change it back, they become 0x104:0x01 (Visitor), ungreeted, instead of 0x104:0x02 (NPC). Visitors who are not greeted and don't self-greet themselves fail the portal tests on doors, so are unable to leave.

kaarinah:
I too had nannies staying after having made them selectable. Once I kept the nanny selectable all day and noticed that now and then the action "Bail autonomy" would pop up in her queue. I kept her selected until the last moment and cancelled that every time it popped up and she left normally.

However, I never tested if she would stay unless I cancelled it. I have never seen that action except then, since then I have always had someone home with the kids.

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