Game generating crap NPCs, avoidable problem or precursor to a firey etc...

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ZephyrZodiac:
Something definitely fixed it!

As for using simPE to get rid of unwanted townies or dormies, you need to download the latest version and use the NL version, not the classic SimPE.  Don't ask me to explain how - I can do it, but as to explaining it, unless I have SimPE open, I just can't remember, and since my game is running at present, I can't open it.  However, there are various threads here where it is explained far more clearly than I could do it, or maybe one of the kind people who helped me will explain the intricacies to you?

Christianlov:
Quote from: syberspunk on 2005 November 08, 05:29:31

the store clerks at the Corner Shoppe (whatever it's called) in Downtown seemed to keep changing. I notice at least 3 plus different clerks. But it took me a while to notice, so I don't know if the game rotates between existing ones, or if it always tries to generate new ones. Can anyone clue me in?

Thanks. :)

Ste


In case of maids, gardeners, and nannies, I guess the game cares about who worked there last time. But in case of other NPCs, I guess the game just picks one among the three readily made NPCs. I mean, random.

ZephyrZodiac:
I think you will find that the store clerks (the teenage ones) are exactly the same as in the main neighbourhood and the Uni shops.  Only if you grow them up and send them to college (which is easy to do) they will be replaced.  The same applies to the paper boys and girls.  The only new npcs generated by NL are ones needed for new jobs, like DJs, the Gypsy fortune tellers etc.

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