Game generating crap NPCs, avoidable problem or precursor to a firey etc...

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Zukn:
 So I was rooting around with SimPE and saw in my neighbourhood that every time I go downtown it seems to generate a new barrista employee. I installed an espresso bar on a standard community lot, and everytime I send someone there it generates a new useless character.(Hey if they're going downtown to public woowoo, it's not ALLWAYS good to have them collapse on the sidewalk when they get home,just most of the time :) ) I have now installed the notownieregen hack hoping this will stop the accululation of drones, will it? Or should I set fire to the coffee bar? I'm fearfull of the x085 itteration problem rearing its ugly head soon. Can I elimante these fools without tracking down all the tokens in SimPE? Which I fear will be impossible with the ones already generated, I could note in future who generated each one in future and eliminate them, but removing the coffee bar and making sure my controlables go down with more energy would be easier. Anyway I ramble, any advice appreciated. I hope my lips will remain intact.

Zukn:
 Ack I now see J. M. Pescardo  is indeed is way to freaking awesome for me, he is already experimenting with this problem.I had ignored any mod or thread with experimental in it. Burning coffee (/sigh bye bye caffiene) for now.

ZephyrZodiac:
The NoNPCSpam works great!

syberspunk:
Does the nonpcspam definately work for Nightlife?

And... what exactly is considered a barista? I was a bit unclear about that to begin with, but is this for ALL NPCs that pretty much are the store clerks? In other words, does this include:

clothing store, grocery store, newsstand, and electronic store clerks? coffee and juice bar clerks? and cafeteria workers? and any other NPC sellers that I might have left out?

Or does it specifically only affect coffee and juice bar workers? I usually just blindly plug in Pescado's hacks, and more particularly his fixes, since I pretty much trust his word, and if he says its broked, then I believe him. :P In this case, while I was testing last week, I noticed that the store clerks at the Corner Shoppe (whatever it's called) in Downtown seemed to keep changing. I notice at least 3 plus different clerks. But it took me a while to notice, so I don't know if the game rotates between existing ones, or if it always tries to generate new ones. Can anyone clue me in?

Thanks. :)

Ste

ZephyrZodiac:
The mod works fine in NL or I wouldn't have recommended it.

Baristas are the espresso bar NPCs. 

Every form of NPC generates three and you can't get over that - if you take one out, the game will replace it, but with this hack in place it shouldn't make more than three.  (Nanny spam excluded, which is why I no longer use them!)

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