Request: Turn off Queue Option for Bathroom Uses You with Communal Bathrooms
syberspunk:
The thing was, I wanted to make as few changes to the layout as possible, and without necessarily having rebuild/redesign/remodel what currently exists. Partly because I'm talentless when it comes to that, partly because I want it to remain as close to the original design since we technically can't remodel anyways (what with those tools being disabled by default) and partly because I'm lazy. :P
Anyhew, I mostly rearranged the bathroom objects and managed to get the toilet controllers to recognize only the objects within the each individual sex bathroom, and was able to do so using seek/radius to still recognize the showers in the mini room contained within the overall bathroom. I kind of like that it has the archway/doorway and I didn't want to have to be forced to delete doors and leave a gap just for the controller to recognize those showers.
Ste
RainbowTigress:
Quote from: Marvin Kosh on 2005 August 06, 10:53:59
You don't actually have to make the shower room separate from the toilets. I make an enclosure but leave a one or two-tile gap in the wall depending on how many it has to serve. This means that, if you have an equal number of toilets and showers, there won't be a jam so long as there are enough controllers, and you can leave the range set at Room only.
Yeah this is what I did, after struggling with radius, which never quite worked right. I also used moveobjects on to be able to place the toilet paper in the stall under the window, since it wouldn't let me put it there normally, although it never has a problem occupying the same space as the toilet, shower, or sink. I've been lazy about design, but I'm learning more about it, and it sure makes life easier when things are designed properly. I just get worried about something bugging the lot and having to bulldoze it and start over. :P
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