6 Days at Home to do WHAT Exactly?

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J. M. Pescado:
Quote from: veilchen on 2005 August 05, 23:46:59

My SimCity becomes a slum because the traffic and roads get so horrible (see, I didn't even try the 'my computer is bad' excuse anymore). I don't have Rush Hour; I've been told that this expansion takes care of the traffic and road mess that is in SimCity 4. I make lots of hospitals there, I faithfully place them so there are no areas left out, even if they overlap. And firehouses and police-stations, but still... Maybe I'm just not good at trying for large cities, my mind is not as precise and logical as yours JM.

Your SimCities are a model of scientific precision. Aside from that, I need to behave like a useless log for several hours, and you are beyond this wussy behavior. That's why I am logical vicariously through you, logic by proxy :D
Besides, now I want a cool 8G elevator for my high-rises, and I can't get them either.
I'm not really sure how building 6x6 grid squares counts as highly scientific or logical, but they manage to get to decent size doing this. But you are still dumb and have an ugly butt.

veilchen:
Quote from: J. M. Pescado on 2005 August 05, 23:58:07

But you are still dumb and have an ugly butt.


JM, there you go, telling secrets again. You promised not to do that. :D

G.

Oddysey:
When I play Sim City 4 (haven't done it in a while, since my CD's broken, and I'm not sure if it's worth replacing) my cities just sort of naturally grow in various directions, with no real rhyme or reason to them. Sort of like a slime mold. And they stay fairly safe, healthy, clean, etc. Maybe it's because I've been playing Sim City games for almost 10 years? It's not terribly difficult: this building makes crime or whatever go down, this building makes this other thing go down. Add in budget balancing and a fairly dense and well connected road system (I understand why emminent domain is a major road building tool now. Boom!) along with perhaps a decent bus system, and you're set.

EDIT: Oh, yes, and I usually give family sims the Ecological Guru job, or I use it to abuse the career system by switching careers a lot and making obscene amounts of money. Knowledge sims who have maxed out skills usually get most of ther ASP from romantic interactions with spouses or from aliens. Heh heh heh.

veilchen:
Quote from: Oddysey on 2005 August 06, 15:35:37

When I play Sim City 4 (haven't done it in a while, since my CD's broken, and I'm not sure if it's worth replacing) my cities just sort of naturally grow in various directions, with no real rhyme or reason to them. Sort of like a slime mold.


Yeah, mine start out pretty healthy, but sooner or later the roads deteriorate, the businesses leave, etc. etc. Someone told me not to use autoroads at all and to get 'rush hour', then I could see an improvement. They also grow as if on their own, hence the road deterioration. I even put public transportation anywhere I can thinking  (probably wrongly) that it would ease the road usage, no dice. I should give rush hour a try.

G.

Ancient Sim:
I tried SimCity4 and couldn't get to grips with it at all.  I thoroughly enjoyed SC3, but 4 is much harder.  No matter what I did, my cities all died.  I couldn't seem to get my own Sims into the game, either.  I had Bella & Bob in it (the versions that come with the game), but they were always moving because the areas they lived-in deteriorated so quickly.  I didn't really get chance to play it much anyway, because I got TS2 soon afterwards and got hooked on that.  Maybe I will try again if I get bored waiting for Nightlife.

I've also decided what to do with my Guru.  I will change the day with a mod so it's always Wednesday, at least until he comes home, that way he can work every day and earn $70,000 simoleans a week (plus more if there are chance cards).  Don't know why I didn't think of that before.

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