6 Days at Home to do WHAT Exactly?
Ancient Sim:
When one of my YA's graduated and moved into the neighbourhood the job he needed for his LTW didn't start until Thursday. No problem, his degree was ideally-suited to Natural Scientist which meant he could work in that career on Tuesday & Wednesday and make some much-needed cash. He went in at Level 9 and on Wednesday came home $30,000 richer having made it to Ecological Guru. This job is one day a week and that day happened to be Wednesday, so it was just as well he wasn't staying in it.
My point is - what the hell are they supposed to do for the other six days? They can't do two jobs at once and as this Sim is maxed-out on all his skills except two, which are almost maxed-out ( and which I am deliberately keeping like that so he can go for the Max Out All Skills LTW next), what else can he do other than spend all day selling masterpieces (not novels, because it makes them so depressed). Maybe he could teleport in neighbourhood kids and train them on the career objects? This guy is a knowledge Sim, what is he supposed to learn? I suppose I could get rid of some of his skills and he could re-learn them, but that seems a bit drastic.
What ARE they supposed to do with their time if they're only working one day a week? There just aren't enough things available in the game, at least not in terms of gaining them anything. They can't even spend their time visiting community lots because the time doesn't pass while they're gone - not that there's anything to do there they can't do at home anyway.
nikita:
Well with just the base game and Uni, probably nothing.
I would imagine if NL promises to be all that it seems to be, that a job that is only one day a week would be convenient to hang around Downtown and go on many dates.
I recently just had my Sim quit his job because the hours aren't NL-compatible in my opinion and I'm planning for him to sow his oats in the new ep before settling down.
A one-day work week Sim would make a good parent though, esp. for raising toddlers and buildig skills in their kids and teens.
I wish our Sims could hold down more than one job at a time. That's always a desire I have especially when I have Sims living from hand to mouth and they have something like 2 days off before going to work again. It'd be nice to pick up an extra job on the side.
J. M. Pescado:
Quote from: Ancient Sim on 2005 August 05, 03:04:49
My point is - what the hell are they supposed to do for the other six days? They can't do two jobs at once and as this Sim is maxed-out on all his skills except two, which are almost maxed-out ( and which I am deliberately keeping like that so he can go for the Max Out All Skills LTW next), what else can he do other than spend all day selling masterpieces (not novels, because it makes them so depressed). Maybe he could teleport in neighbourhood kids and train them on the career objects? This guy is a knowledge Sim, what is he supposed to learn? I suppose I could get rid of some of his skills and he could re-learn them, but that seems a bit drastic.
Yeah, it'd be nice if the game allowed you to work 3 jobs at once, perhaps juggling them and trying not to get fired. Consider also: you get 3 vacation days for having a baby. At one working day a week, you'll have 3 freaking weeks of vacation. Your sim probably will never need to work again. Consider it an early retirement. Natural Science is thus a great career track for both "people who want to make a lot of money really fast" (re-apply repeatedly at L9 to rake in the huge 30K promo bonus), and "stay-at-home" people.
Quote
What ARE they supposed to do with their time if they're only working one day a week? There just aren't enough things available in the game, at least not in terms of gaining them anything. They can't even spend their time visiting community lots because the time doesn't pass while they're gone - not that there's anything to do there they can't do at home anyway.
Presumably, whatever you want. I generally go for Be Instructor or Power Idle. Both have the effect of getting the aforementioned sim out of my way, which is why you send them to work, right? So you don't have to keep pampering them? Use that Power Idle. :P
sara_dippity:
Go hang out at community lots, make some poolhalls or something. Throw lots of parties. Invite all of your friends over for your sim to paint their portraits. Let him wander around on free will and see what he does. Have him have kids and actually spend time with his family instead of just everyone studing or something. Get a new job from the newspaper (lower than computer) and work his way to the top of all the career laders. Have him chat on the computer until he meets everyone in the neighborhood. Woohoo all the service people, then invite all of them over at the same time and see if through chatting with each other, they figure out that you're the new town bike.
Ancient Sim:
Quote from: sara_dippity on 2005 August 05, 03:24:53
Go hang out at community lots, make some poolhalls or something. Throw lots of parties. Invite all of your friends over for your sim to paint their portraits. Let him wander around on free will and see what he does. Have him have kids and actually spend time with his family instead of just everyone studing or something. Get a new job from the newspaper (lower than computer) and work his way to the top of all the career laders. Have him chat on the computer until he meets everyone in the neighborhood. Woohoo all the service people, then invite all of them over at the same time and see if through chatting with each other, they figure out that you're the new town bike.
Well, I can't send him to the community lots because as aforesaid, time doesn't pass so I'd still be stuck with him when he got back! Neither can he have kids, at least not more than one, because I am restricting all offspring to one per family. As for starting jobs from the bottom, he can't do that if he's an Ecological Guru because he's already got one. See the problem?!
I'd already thought along the lines JM mentioned, actually. If I put him into Ecological Guru at Level 9 every Wednesday, he should keep coming back with $30,000, then he can do another job for the rest of the week. On top of that, he will get one cowplant a week and can fill the garden with them. I'd have loved that idea before I found out that killing off townies doesn't actually help in terms of overloaded neighbourhood problems.
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