Replacing all townies and NPCs=fiery ball visible from space?
JenW:
I'm planning to do a sci-fi themed neighborhood in the near-ish future and I'd like to replace all the townies, as it just wouldn't do to have *humans* wandering around instead of the natives :P I want to at least change the skin tones of the NPCs too, because really, would they have brought their own maids with them to an alien planet? I think not. But will doing this make my neighborhood implode? I'm not terribly experience with monkeying around in SimPE :o but I know sorta kinda how to do this (though any links to tutorials and/or tips would be much appreciated)...
Jen
Oddysey:
SimPE has a feature, SimSurgery, that allows you to change the appearance of a sim, but I think it also allows you to change just the skin tone as well.
JenW:
Yeah, I just poked around a bit in SimSurgery and I think that's going to be the way to go. Does it cause any problems doing that on NPCs, though? Does changing townie/NPC names cause problems either?
Jen
Oddysey:
I don't think so, but some testing would be required to be sure. No reason why changing an attribute they already have should mess anything up, though, as long as it's something non-critical to their function.
veilchen:
When you change the skin-tone they will show up in the plugin view with their old skin-tone, but that the new skin tone shows up in game. I tried it and was disappointed when my sim didn't sport the pretty purple skin in the plugin view, but when I opened the game, there she was, all nice and purple. She was however, a regular townie, not an NPC. But I don't think that it should make any difference; I tend to believe Oddysey, especially since she knows things like that much better than I do.
Just a heads up so you don't end up thinking it didn't work, when in reality it did :D
G.
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