Time-sync and aging
reggikko:
When I recently played a Uni student, I had her go on fast forward to get her grades up, used the clock to take the final, and was done with her entire Uni experience in about 2 1/2 real play hours. It was awesome. 8)
Oddysey:
Time scale screwyness is mostly the result of age lengths being based on how much crap can be done in them rather than real world analogue, as well as most sim players apparently spending most of their time waffling around and doing nothing useful. If you have macrotastics and are a ruthless taskmaster, you can complete the most important events of a given lifestage in far less time than you have to do them in. Particularly in Uni, although the teen stage also suffers from this, since most of the major stuff that can be done in it (skilling and romance) can have significant progress made on it in the preceding life stages, or can be done very quickly and is basically pointless anyway.
Sandilou:
A bit of research and calculating has led me to believe that the age phases work out okay if the teen phase is played for 7 days and if sims endure Uni for 4 neighbourhood days, as JM suggests. As usual he's right - I have buggered up my time-sync. Now I have to use his clock to fix this.
The only other thing I might do is use a hack to make pregnancies last for just one sim day so that finally, time really is in sync with aging.
Mirelly:
It was evident that time-synch was always going to be a fudge months before the game came out. Understandably (I suppose) teenage player wanted a long span for their sim-sakes ... I often wondered if they were satisfied with what they got? Since uni came out I have rarely played a teen thru to the bitter end and since the FFS college clock appeared I have been able to whizz the occasional student thru a whole college course in well under an hour of Earth time (including such important stuff as making at least half a dozen new best friends and finding a potential mate). As for the 3 year pregnancy thing I suspect that higher than RL incidence of twins is a useful balance for the seemingly overlong sim-gestation period. I suspect (with no research and no facts) that real folks (who don't undertake child rearing frivolously) probably take close to three years to plan a pregnancy, achieve it and then see it thru to fruition ... ::)
gali:
"Do I really have to play a whole Uni (yawn) year at a time? I do have your clock, and could use it, but there are still lots of Uni activities that I haven't done yet (zombies, secret society) mainly because my eyes start to bleed and my head pulses ready to explode if I stay at Uni for too long!" (sandilou)
My students graduate after 6-7 days only.
Like you, I am bored to play it such a long time.
My strategy is this:
I use Insimenator + Merola's multi-painting + Merola's booster paint - and if you have 3$ - download the Eternal Booster from http://www.simslice.com - works on babies too - and Inge Jones's Teleporter.
My first couple has to stay a little more time, because they have to find the SS members. I observed that the SS members are fond of body training and pool board. So I updated one of the community lots (the Gym), and made it all-purpose community (super-market), packaged the lot (for the future use). and visit only there.
All the body-train machines are in the yard, to ease the interaction.
I spawn the relationship sign (a heart), and begin to befriend between my sims and the body trainers (you can use the Carrigon's Voodoo Bottle - just put it in the community lot.
In about 3 sims hours I can befriend about 6 sims.
Return home, wait for 11:00 PM or so. If nothing happens - I go to the community again and befriend 6 more body trainers. Usualy after that I find the 3 SS members, and get to be abducted.
When the first sim goes to the SS building, I write down the names of the members, and when I return home - I begin to teleport all of them (one by one) to me house with Inge's teleporter, and befriend them.
After that, my second couple enters the SS on his first, or max second day (freshmen) in college, teleporting to them at least 4 SS members, and using the Voodoo bottle or Insimenator.
As I have the Eternal Mood Booster - my sims, after being abducted, don't eat, don't sleep don't get to shower - and only do assignments (+term paper) and research.
In one day they are ready to the Final exam - and I use Pescado's clock to send them to the final.
In 6 sim days they graduate and return to the old neighbourhood - no parties at all...:).
Try it...:)
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