Anti Watch Out!

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J. M. Pescado:
Quote from: syberspunk on 2006 January 14, 17:39:20

Just curious, but does this improve upon Crammyboy's hack in anyway? What's the difference? Is it just a matter of cleaner or neater code... or are there any additional features? Inquiring minds want to know!  :D

Crammyboy's hack appears to attack the problem by extending the pulse rate between which sims are told to Watch Out!. This tends to result in lower incidents of "Watch out" hitting a sim exiting the vehicle before he can clear the driveway, but it'll still happen eventually, and may catch him anyway depending on how fast he moves. Crammyboy addresses this by increasing the delay cycle in the updates, which doesn't really resolve the fundamental issue, since the pulse edge can hit at any time anyway, and increasing the pulse time simply makes it take longer to REALLY clear people out who really need clearing.

This version attacks the problem by trying to identify when a vehicle is completely non-threatening. Thus, no matter how long sims are loitering by the vehicle, they will never be told to watch out if the vehicle's driver position is unmanned and nobody is attempting to man it, because an unmanned vehicle is not going to go anywhere, period.

vecki:
Unless it's Herbie. :D

Downloading - I like queueing up actions for Sims to do when they get home from work... I hate having to cancel them out and start over again.

Sarahzsmyl:
We're not worthy!  We're not worthy!  We're not worthy!

Thanks yet again...

I'm sure I'll be saying this several more times before the night is through.

Lythdan:
Oh yay! It's not like sims can get run over anyway, so what are they watching out for?

J. M. Pescado:
Quote from: lythdan on 2006 January 16, 15:03:31

Oh yay! It's not like sims can get run over anyway, so what are they watching out for?

Mostly, they're watching out for not blocking a departing vehicle. But an unmanned vehicle ain't going anywhere, so that's not a reasonable worry in either case.

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