Strangehood Genealogy and other anomalies
Charamei:
Well, as long as it's been necro'ed... ::)
I don't understand why people find it so weird that the Grunts have no memory of Lyla dying. I know that in-game they should, but realistically - they broke up, she left, they didn't know where she went and haven't heard from her since. Happens all the time. It's actually more realistic, IMO, than, 'This person who I haven't had contact with in years is dead! Waaahh/Wahey! Wait, how do I know that?'
And besides, it's providing a nice lot of fodder for my game. Sooner or later, one of the boys is going to see that gravestone... or the ghost... *rubs hands*
Zazazu:
ElfPuddle:
Ahem.
<snip JM's quote...which Mocbo thought referred to a "bad EAxis hack>
Did I have this hack in my last game install or not. Either way, how can I retrigger/recreate it?
I know of the following files/instances of data for Nervous: n002_user 00004( Person) and n002_User00016( Ghost)...both in the Main Sims 2 Folder. Both are also in the My Documents folder, which the game loads from and automatically saves everything. Are there other files/instances?
Where is this "bad EAxis hack" and do the files disappear? Why has the hack survived in my Game? Is this hack a bug or feature?
I think these files/instances of Nervous are connected to the Main Character File of Nervous. That's the key.
I've noticed that Nervous (the sim, not the instances of data wandering around) reacts a bit more realistically than other sims. He acts/thinks for himself after a while, without being controlled by the player. He also has different emotions and (memories?). I think his character is specially programmed.
It malkes Selfstanding Actions over a long Time, without an Order from the Player.
Wiithout this bad EAxis hack, Nervous would behave the same as other sims, but with it, he's a little different.
EAxis has implemented a Real Story here. The story of the human experimentation is fictional...but the the Beakers are his real parents psychologically. His birth mother is likely a murderess, but couldn't legally keep her (their?) child (Nervous), so he was removed and (taken to an orphanage??) which he ran away from...and ran to the Beakers...bad people who mistreated him.
In the Real World this could have happened; there's a possibility that Will Wright knew someone that this had happened to.
All the other stories in Strangetown and in the whole game are uninstersting because of the aliens an so on (aliens are fictional), but the story of Nervous could really have happened.
Greetings
Moc
To which I can only say.....
1) JM didn't mean a bad hack messed up your game. He meant the real game is messed up.
2) Nervous isn't real!
Lum:
I think he means to say that Nervous' story is the most plausible of them all. Which is true, considering the bizarre things that happen in Sims 2.
He also seems to believe that Nervous is programmed differently somehow. That said, I recall that the 'fairy' characters in Veronaville used to move really fast. Was that a special code or did my eyes deceive me?
Zazazu:
Either your eyes deceived me, or you got hit by this odd bug I get every once in awhile. I have sims who will run everywhere for days, especially right after turning into a child. It doesn't happen very much.
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