Career Reward Fix?
veilchen:
Quote from: laylei on 2005 August 04, 00:47:28
I do have that, I just try to keep cheating like that to a minimum. I dunno, I guess I feel guilty. Ah well, guess I'll have to anyway.
You shouldn't feel guilty about that, Laylei. Maxis should feel guilty about the stupidity of having sims lose their rewards when moving to another house. I never understood that at all, it is, after all, something they earned through their jobs. It's just as stupid as sims losing all their clothing items upon moving, but they fixed that at least with their first sims2 patch.
And since townies are assigned jobs and job-levels, at least they could be assigned to levels where it would be possible for the townies to earn the rewards when made into a PC, and not lose the reward to the big townie house in the sky.
I (successfully) tell myself that the cheats I use are to improve on garbled maxis logic, and I'm not talking about the fixes JM has made to make the game even playable at all. I use Merola's painting to keep aging in more or less sync, the teleporter shrub to meet townies, since maxis logic has either no townies or always the same townies showing up for meeting, greeting, friendship, or enemy-ship, etc, etc.
I don't use them for outright cheats such as skilling, interest, or need-fulfillment, and I never used either money cheat. But if people do, then that's fine too, it's their game, and what's enjoyable for them is what matters after all. I just like to build my pixel people up from scratch, and if they want walls, they can just work for them dammit, I had to too :D.
G.
J. M. Pescado:
Quote from: veilchen on 2005 August 04, 01:46:41
You shouldn't feel guilty about that, Laylei. Maxis should feel guilty about the stupidity of having sims lose their rewards when moving to another house. I never understood that at all, it is, after all, something they earned through their jobs. It's just as stupid as sims losing all their clothing items upon moving, but they fixed that at least with their first sims2 patch.
Are you certain? Your sims actually keep all their clothes when moving out? Because mine sure as hell don't.
Quote from: veilchen on 2005 August 04, 01:46:41
I (successfully) tell myself that the cheats I use are to improve on garbled maxis logic, and I'm not talking about the fixes JM has made to make the game even playable at all. I use Merola's painting to keep aging in more or less sync, the teleporter shrub to meet townies, since maxis logic has either no townies or always the same townies showing up for meeting, greeting, friendship, or enemy-ship, etc, etc.
Maxian logic makes no sense because Maxians lack logic points. Consider that it is well known EA forces its workers to work constantly, probably because their workers do such shoddy work. Also note that computers do not have any means of gaining logic points, although it certainly takes logic points to do things effectively with it. Note also that in all premade families created by Maxis, none of their sims, not even their children, have any logic points. It stands to reason that Maxians, being the model on which Maxian families are modelled, similarly have few or no logic points, as they certainly don't have time for anything like telescoping or chess.
So is it really surprising Maxian logic makes no sense? Your logic wouldn't make any sense either if you had 0 logic points.
veilchen:
Yes, my sims do keep their clothes. They didn't before I installed the (official) patch for the original TS2, but they do now, even though I have university installed. Am I perchance the beneficiary of a glitch for a change? Usually I get bugs that make me yell at my computer.
Well, at least I know where to go to get them fixed, don't I? I must have just about each and every fix you made come to think of it, does that make me logical? If so, then I am leaps and bounds ahead of maxis/ea. What am I saying, my cat is leaps and bounds ahead of maxis/ea in the logic department, you are certainly right with your assessment.
I've never noticed that townies don't have any logic points at all, usually I snag passerby townies to play chess with my sims so they can gain logic points and socialize at the same time. That in turn earns the townies logic points. But that explains things rather nicely doesn't it? If maxis/ea doesn't equate logic with computers, they seem to think it unessecary to use logic on things like programming, game design, debugging, and all the other things that make a game workable.
G.
Oddysey:
You know what would be a good item? A computer that causes death to users with insufficient logic. Be good for stress relief.
veilchen:
Quote from: Oddysey on 2005 August 04, 02:17:58
You know what would be a good item? A computer that causes death to users with insufficient logic. Be good for stress relief.
Not to mention comic relief.
G.
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