Maxis agrees with Laurenke
Oddysey:
My brother and I once worked out an entire religion expansion pack for TS2. Basically, you picked your religion, and then you got and lost religion points based on actions, much like the aspiration bar. If you got high enough in your religion, you got special powers. And something about a religion skill, that let you see/summon some sort of supernatural religious entity that followed you around, sort of like the social bunny. Except that ones of the same type would be friendly, and ones of different types would fight.
The satanist religion was our favorite. You could command your demon/devil following around thing to light stuff on fire.
veilchen:
Quote from: J. M. Pescado on 2005 August 04, 00:01:13
This wouldn't surprise me if it were true. I can do the "YOUR SOUL IS MINE, MORTAL!" voice, too, but it hurts my throat to do it too long.
It'd be pretty neat if the Devil were in TS2, and sims that were related to the devil had special features and abilities.
JM, if you ever develop a simulation game, I would like to pre-order. With that and all the other ideas you continually come up with it would be too good to pass up.
Excuse me, I have to go out and shoot my beverage :D.
G.
Oddysey:
The genetics involved in that would be interesting. Hmm. . . .
kim:
Quote from: veilchen on 2005 August 04, 01:28:48
JM, if you ever develop a simulation game, I would like to pre-order. With that and all the other ideas you continually come up with it would be too good to pass up.
G.
i mentioned that, once or twice. maybe a petition would be helpful.
baratron:
Quote from: bluecatvon on 2005 August 03, 18:24:20
Quote from: Ancient Sim on 2005 August 02, 19:27:40
It's amazing what weird things can happen with genetics. I remember years ago, a white couple who lived near my fiance at the time had a dark-skinned baby. They were both extremely puzzled (the husband may have been a little more than puzzled!), so much so that they had genetic tests done and investigated both family trees. Turned-out that someone way back in (I think) the wife's family had married a Jamacan or something. I don't recall their names, but they were probably called Jill & Pollination Tech#9 Smith, or something very similar.
haha!! oh my god!! i've finally found the answer to the puzzle!
i was surprised as to how on earth would a family of white give birth to a dark-skinned baby. even had to try to remember if the daughter (sister of Johnny, the name's Jill right?) had had an affair haha. her husband was david gibson, red hair, green eyes, just so irresistable! the baby had green eyes and red hair too, which i'm very proud :)
Actually, this is a red herring. Having dark-skinned ancestors isn't the reason why these sims have dark babies. It's due to many of the Strangetown sims missing 2 lines of DNA - the lines which determine "skin colour to be passed on". My theory is that missing these lines of DNA makes the game choose the default skin colour, which is apparently 4 (darkest).
This is what I found out in SimPE:
Strangetown sims with missing DNA:
Jenny Smith, Chloe Singles, Erin Singles, Lola Singles, Kristen Singles, Loki Beaker, Circe Beaker, General Buzz Grunt, (Lyla Grunt), Ripp Grunt, Vidcund Curious, Olive Specter, Ophelia Nigmos.
These sims are all missing lines 7 & 10 in their DNA - the ones that start 268435462 (dtString): and 6 (dtString):, which determine the skin colour to be passed on.
Strangetown sims with missing AND extra DNA:
Pollination Tech #9 Smith, Johnny Smith, Jill Smith, Tank Grunt, Buck Grunt.
These sims are all missing the lines which start 268435462 (dtString): and 6 (dtString):, and have extra blank lines starting 268435463, 268435464, 7 (dtString) & 8 (dtString)! These extra lines seem to contain no information and can apparently be deleted safely.
Strangetown sims that are OK:
Ajay Loner, Nervous Subject, Pascal Curious, Lazlo Curious, all the townies.
Only 4 of the Maxis-made family members have complete DNA. Nervous Subject's DNA isn't right considering he is supposed to be Olive Specter's son, but this is probably because Olive is lacking the "Skin tone passed on" options, and he got both his lines 268435462 (dtString): and 6 (dtString): from his father.
You can read the full thread, including all my confused ponderings here, and I can PM you the text file I have with the corrected sim DNA if you want it. I'm supposed to be writing up a tutorial about how to fix it for someone on another forum anyway, so when I feel less ill and my brain is functioning, I can post it somewhere.
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