Bathroom Controller: In Soviet Russia, Bathroom Uses You!

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jsalemi:
Just stick a controller by each toilet -- they all then take/share the same settings, so you can't adjust each one individually.  Just adjust the settings on one (leave it at room), and the rest follow.  And yes, the number of controllers determines how many sims can use the room at the same time.

Magicmoon:
I'm having difficulty with the BUY/sleepclock combo, starting sometime in the last couple of updates.

If a Sim is told macro/go to bed, or the sleep clock calls them AND it decides to send them to the bathroom before going to bed, the Sim will pee, then freeze up with the icons BUY/Macro bed/BUY in the queue. These cannot be cancelled in live mode. But if I pause the game and take off the Macro bed/BUY, leaving just the first BUY in the queue, the Sim will then finish by getting into the shower. Once the Sim is in the shower, it is again safe to issue macro-go to bed. OR I can cancel the first BUY in the queue and the Sim will go to bed without taking a shower. It's like the Sim gets stuck on deciding whether to take a shower or to go to bed after taking a pee.

No error is thrown.

ETA: After more testing, I realize that what is causing my problem is whenever I decided that a certain Sim does not need to run to the bathroom upon wakening, and so I cancel out the last BUY before the Sim finishes up the pre-sleep bathroom routine. So the above description is in error in the fact that the last BUY is no longer in the queue. So now I know how to avoid the problem. It's just that I never had difficulty in the past cancelling out the last BUY in the queue.

J. M. Pescado:
Quote from: rufio on 2008 August 29, 02:54:38

Ok, thanks.  With the different toilet stalls, do I have to change the radius to 1 (so as not to include the other toilet) or can I just stick each controller on the wall next to a different toilet?  Is the number of controllers just how the bathroom figures out how many people can use it at once?

The number of controllers is just how many docking ports you have (ports may become unusable due to factors like privacy-blocking). You don't need to set a radius to exclude other terlets unless they are part of a seperate, unrelated complex. In fact, if all utilities are in the same "room", uncut by floor dividers or doors, you can just use the "Room" setting. All controllers in a room technically slave themselves to the one with lowest object ID anyway, and only the "master" actually performs pulse scanning to reduce loadage and duelling.

lordrichter:
Quote from: magicmoon on 2008 September 09, 13:35:57

I'm having difficulty with the BUY/sleepclock combo, starting sometime in the last couple of updates.

...

ETA: After more testing, I realize that what is causing my problem is whenever I decided that a certain Sim does not need to run to the bathroom upon wakening, and so I cancel out the last BUY before the Sim finishes up the pre-sleep bathroom routine. So the above description is in error in the fact that the last BUY is no longer in the queue. So now I know how to avoid the problem. It's just that I never had difficulty in the past cancelling out the last BUY in the queue.


I am seeing a similar thing after the 9/15/08 macrotastics update.  I have not had time to look further, but so far I have noticed that upon entering a skillinator mode, if the first thing is to head to the bathroom, the sims will block on BUY until the game is paused and BUY and Skillinator are removed from the queue.  This repeated as long as skillinator sent them to the bathroom first.  I solved this by sending them to the bathroom first, manually, then sending them skilling after that.  Not sure this is a quirk or a repeatable situation yet.

J. M. Pescado:
I am not seeing this result in testing. In my game, the linkup seems to work just fine in all cases. Are you certain you are using the latest everything? What are you doing to trigger this? Is everything properly configured?

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