Bathroom Controller: In Soviet Russia, Bathroom Uses You!

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dizzy:
Just had this come up. In "SubQ - Repair" (0x1026):

Code:

     4: .TEST - Sim Is Desperate?(Me, Stack Object); true: false, false: 5

Will always return false, thus causing desperation deadlock. I think this is the proper params:

Code:

.TEST - Sim Is Desperate?(Me, Const 0x106(Category):0x5=5)

Magicmoon:
I usually leave the BYU controllers set at default. But today I decided I wanted to keep visitors out of the master bath. So I set the control to visitors>reject. I didn't change anything else. But the visitors are still using this bathroom.

Also, is there a way to reject playables? One family has a home business with a bathroom in the back for customers. But the playables keep running to this bathroom even though they have to go to the front of the house to go outside, then into the door of the business part of the building, and all the way to the back wall to get to it. Since it only has a toilet and no shower, they then have to go to another bathroom in the house to finish their business. I understand that the Sims think that the bathroom is close because they don't know that they can't go through walls.

I know I could remodel the house, but I would really like the playables to stay out of bathrooms that are there for the customers. I tried using APO, but it doesn't have a way to stop playables unless they are using it autonomously. I tried not using BYU in the customer washrooms, but then they pile up in there to talk.

J. M. Pescado:
Quote from: magicmoon on 2007 March 23, 14:00:10

I usually leave the BYU controllers set at default. But today I decided I wanted to keep visitors out of the master bath. So I set the control to visitors>reject. I didn't change anything else. But the visitors are still using this bathroom.
The bathroom controller will still process even rejected people if you let them in there and get within the field radius, so that BUY is forced to deal with them. The question is, how did they get the in the FIRST place? The use/reject settings are meant to be used in conjunction with making the area impassable by locking the door.

Quote from: magicmoon on 2007 March 23, 14:00:10

Also, is there a way to reject playables? One family has a home business with a bathroom in the back for customers. But the playables keep running to this bathroom even though they have to go to the front of the house to go outside, then into the door of the business part of the building, and all the way to the back wall to get to it. Since it only has a toilet and no shower, they then have to go to another bathroom in the house to finish their business. I understand that the Sims think that the bathroom is close because they don't know that they can't go through walls.
Noted for next version.

Magicmoon:
All Sims who go into the bathroom with the specific goal of taking a shower are being rejected unless they also have to pee, or the action is user directed.

One sim peed himself and then was repeatedly rejected from the bathroom until I lowered his bladder stats. He was then processed properly.

pcgeekri:
Pescado,

Like the name of the new Bhav "Function - Main - Handle Stupid Autonomy" in the latest version of BUY, what does it do with stupid autonomy?  Just curious about how it works.

Thanks,

Pcgeekri

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