Bathroom Controller: In Soviet Russia, Bathroom Uses You!
Magicmoon:
All the motive modifiers were there too, and were all zero as they should be. As far as the rest, I just saw catalog placement, not actual changing of what the object thinks it is.
notveryawesome:
Yes, on most objects the modifiers are all set to 0, but on things like espresso machines and bookcases, there are values for fun, bladder, etc, and there are changeable categories (Comfort >> Sofas/Loveseats, Surfaces >> Counters, etc) for everything. I had assumed that 'categories' meant, well, categories. It would be silly to change a sofa to a bed, of course, because the correct animations wouldn't be there, but I figured that changing a coffee table to an end table might make it placeable next to a bed. Is this not true then?
J. M. Pescado:
That is not how it works. The categories/ratings you're changing are purely cosmetic and serve no function. Changing a terlet to 999 energy will not make it refresh your sims. The *REAL* category is set inside, typically, the Init BHAV, and not something that can normally be automaticallly grubbed. Incorrectly categorized objects will exhibit unpredictable behaviors when game code that EXPECTS objects to confirm to a specific set of behaviors runs into an object that doesn't.
notveryawesome:
Damn! Time to change those end tables back to coffee tables. And here I thought I was clever figuring out a way to change the object categories without mucking about in SimPE. Looks like I'm living up to my screen-name yet again.
rosenshyne:
The only thing the Categorizer is really good for is changing prices and descriptions of items without going into SimPe.
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