Bathroom Controller: In Soviet Russia, Bathroom Uses You!
Karen:
The reset seems to have fixed the bed. She was able to sleep in it normally later that day, after she had the baby.
syberspunk:
Any chance you can make it so that, if a sim actually runs the Test to take a shower and autonomously decides to use it, that they still get processed by BUY, even tho their bladder is close to, if not almost completely full/green? I only ask this because I tend to have a bunch of neat sims who sometimes have their hygiene bar down almost halfway while their bladder is full. This tends to happen when I queue up a bunch of actions after BUY, and they sometimes only relieve their bladder without showering. If this happens a couple of times, their hygiene depletes while their bladder meter is full/green. Then I get sims who repeatedly try to shower, but constantly get booted by BUY. Repeat ad infinitum, ad nauseum. :P
Ste
verdaeni:
Quote from: J. M. Pescado on 2006 November 22, 19:47:44
Quote from: verdaeni on 2006 November 21, 04:42:04
i hope this post gets noticed, its been some time since anyone posted. although im using the newest directors cut version, my cat attempting to pee in the toilet has gotten caught in a loop, the ring around the pee icon refreshes/expires, and the cat gets taken away for starvation. neither deleting the tp or the toilet will break the loop, nor exiting and re-entering the house. i dont have any hacks unfortunately to unlearn the pee comand.
Are you using a custom terlet other than the Pets Flushforce? Pre-Pets Custom Terlets may not be pet-enabled.
not a custom toilet no. and im pretty sure ive had cats use it before okay. just this cat in the one house, and its not a custom cat or anything. for the other kind person, no i dont think it was animation failure, although the animation got funny at the same time. im suspecting that the animation was just interupting and looping back with the same code problem.
its better though, i was able to undo the toilet learning with christopherlovs learner by setting the value to the negative end. because its functon was to 'learn' i forgot about the negative end. if you want me to i can try to recreate this, force error and send the log to you, if i knew what address to send it to.
verdaeni:
maybe it IS a space issue, the action is dropped then respawned. i'll try to change the bathroom and see if anything changes in that house.
Quote from: J. M. Pescado on 2006 March 07, 05:54:50
Quote from: Thraxwhirl on 2006 February 11, 13:40:11
You see, IF I were to place a bookcase in a corner, and then stick a potted plant imediately in front of it, then click on the bookcase and tell a sim to "Read Book", it would fail, because the bookcase cannot be reached. The action would be dropped. If I did the same thing with a toilet and a potted plant, and tried to tell a sim to use the toilet, the same thing would happen. The action would fail, it would be dropped from the queue, and the sim would go and do something else. Now this has nothing to do with hacked objects or the configuration of any of them and their abilities to "co-operate" with each other, it's simply that a "route failure" SHOULD result in the action being dropped - whether that route failure is due to a locked door or a plant pot in front of the clicked object shouldn't matter... the object is inaccessible, the sim fails to reach it - the action is dropped.
The "route failure, drop action" behavior tends to be rather irritating when sims drop actions because of some temporary obstacle in their path, such as someone else's fat ass. Some of the more forceful objects are thus programmed to retry the action immediately until it succeeds. Failure is not an option! DAMN THE TORPEDOES! FULL SPEED AHEAD!
The bottom line: Bathroom Uses You is meant to supplant the necessity of locking bathrooms at all, since any casual pest wandering into the bathroom is forcibly commanded to sod off and punted to an alternate docking port or the waiting queue.
Except you people insist on running these silly "apartment blocks" which the game architecture is simply not designed for. There is simply no really good way to reliably recognize mutilated house configurations like this.
floopyboo:
Just wondering if anyone else has had two sims competing for the use of the same bathroom only to have one sim "wait" to use the toilet right in front of the toilet, so that there's a deadlock?
I've got these two family sims living in Don Lothario's condo, (Yes, I know they are more than a few sandwiches short of a picnic. In fact, I rather suspect the basket & blanket are missing & they're standing around wondering what this picnic business is anyway) and well, they're doing just that. They're too stupid for BUY. Not joking.
This happen to anyone else?
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