Bathroom Controller: In Soviet Russia, Bathroom Uses You!

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LFox:
Quote from: rainbow on 2006 January 27, 07:47:52

You need a controller for each toilet.  For communal type bathrooms, the stall toilets work best because if you wall them off, each one is considered a different room.  If the toilets, sinks, and showers are in the same room, you don't need to use the radius, just leave it set for Room Only, which is the default.  You'd only need to set the radius if you have the toilet and shower in separate room.  I try to avoid doing this, especially in college dorms, because it can cause problems with sending the females to the male toilets and vice versa.


Ahh i see well i have mixed gender so it's no problem.  If the seperate toilet rooms show problems i'll switch to all stall toilets to solve it.

Thraxwhirl:
JMP, I've read through the opening post, in an effort to try and ascertain something, but can't, so I hope you don't mind if I ask direct.

Does this NEW version take into account toilets/showers/tubs that are in rooms Inaccassible to the sim? In other words, if a sim is near a bathroom with a locked door - be it a simlogical one or a Maxis Gender specific one, or even one programmed with your Security Alarm - will the toilet roll still try to summon them in...?

And if it does, will it still freeze them for the rest of their lives, as the old version did?

I've had this happen with my sims. They've walked past a bathroom and been summoned to go and pee, but due to the door barring them, they just stand there forever with the hammer and sickle permanently stuck in their action queue... and it CAN'T be cancelled out.

To free them up again, one has to MoveObjects and delete the loo roll.

Does the new version cater for this, and summon only those sims who CAN enter said bathroom?

J. M. Pescado:
Quote from: Thraxwhirl on 2006 February 10, 16:06:45

Does this NEW version take into account toilets/showers/tubs that are in rooms Inaccassible to the sim? In other words, if a sim is near a bathroom with a locked door - be it a simlogical one or a Maxis Gender specific one, or even one programmed with your Security Alarm - will the toilet roll still try to summon them in...?
No, pathfinding is not a tenable exercise to perform in advance, and there's simply no way to pre-check these things. Gender-specific bathrooms can be preprogrammed into the TP itself, so a sim will never be summoned into an improperly gendered bathroom if configured as such, but if you're locking the bathroom, you should not install Bathroom Uses You on locked bathrooms.

Quote

I've had this happen with my sims. They've walked past a bathroom and been summoned to go and pee, but due to the door barring them, they just stand there forever with the hammer and sickle permanently stuck in their action queue... and it CAN'T be cancelled out.

To free them up again, one has to MoveObjects and delete the loo roll.
You should be able to cancel it out just fine, but if Seek Mode is on, or any macro is attempting to use it, it will keep reappearing on the queue. You may wish to pause while cancelling it, and cancel whatever root interactions will respawn the command.

Quote

Does the new version cater for this, and summon only those sims who CAN enter said bathroom?
There is no feasible way to detect all cases of non-enterability. The gender-specific case is common and can be configured for. Anything else is not advised. Bathroom-autoservice is meant to eliminate the need for locking bathrooms at all.

RainbowTigress:
Pausing and canceling almost always works for me.  I don't use the locking doors for this reason.  The controller has problems with non-Maxis doors.  And setting the seek option for the appropriate gender takes care of the gender specific doors in dorms.  The only thing I've had to do is remove doors and arches from within the bathrooms so that it's all one room, and the controller can easily find the showers in the same room instead of trying to set the radius. 

Thraxwhirl:
Quote

Bathroom-autoservice is meant to eliminate the need for locking bathrooms at all.

I would totally agree, JMP. I never lock bathroom doors, only front doors to properties. Unfortunately the problem I have is with neighbours being summoned to a toilet inside a locked apartment. :(

I'm interested to read that you say the Use Toilet Action CAN be cancelled. I've not found that to be the case. And even if it were, that's still a problem for visitors and NPCs, unless you use other hacks/hacked objects to take control of them.

However, IF the action were not Permanently queued, a solution to sims trying to break into their neighbour's toilets would theoretically be possible, and depend NOT on the specific traits of the sim him/herself and how the TP identifies them, 'cos that would be impossible. Rather the notion of TIME.

In other words, IF the action were to disappear from the target sim's queue AUTONOMOUSLY in the event of failure... just as surely a sim will give up waiting to "Chat" if the intented Chatee is busy, and the action disappear after about 5 sim minutes, so too could the "Use Toilet" action vanish if the sim failed to get there within that time. He/she would then be free to wander off elsewhere. This would mean that unselectable sims like visitors won't get pinned to the spot permanently; after a few moments of "failed route", they'd give up trying to reach the bathroom and find something else to do.

Then, to prevent perpetual RE-summoning, it would be cool if the FREQUENCY with which the loo roll issued its summons were far less - like once per 30 sim minutes, instead of constantly - or at least configurable.

This way, sims that are trying to use someone else's toilet in an apartment they can't enter would at least have a chance for 30 minutes of freedom, hopefully to find the toilet in their OWN flat, before being summoned again.

Just my thought. Less a case of the controller being able to recognise doors and THEIR configuration(which is of course impossible), and more a case of toning down the eagerness of the thing and reducing its ability to jam an action queue permanently.

Very handy for apartment blocks... and I am told that Twojeffs is interested in creating a hack or hacks to further the cause of Apartment Living and make it work realistically. If the TP were able to be modified a little, it would be an invaluable asset in that area.

Just a suggestion.

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