Dreamer House Postbox anomaly

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ZephyrZodiac:
Is there some special coding related to the Dreamer house?  I've just moved Dirk back home, everything seemed to be working fine, then I discovered that the "Payatbox" fix wasn't working.  I've run the debugger to check for stuck bills, it found one, but the Dreamers still walk half a sim mile to put the bill on a table.  No problems with the postman, just the bill itself. 

jrd:
The house is rigged. So, yes.

ZephyrZodiac:
Thought as much!  Presumably something to do with when you first play the house and although ther's piles of bills all over the place, the repo man hasn't been!

baratron:
How is the Dreamer house rigged? To have lots of bills? :-X

Which other Maxis houses are rigged, and for how long? I know the Curious house is rigged to have an alien abduction on the first night, but not forever - I ended up trashing that house because of general bugginess.

Oddysey:
Yeah, don't know the exact mechanics of the bills, but that's how it is. Wouldn't it have been a lot simpler for them just to play the game long enough to set up the scenario, rather than screwing around with the files? Yeesh.

What kind of bugginess do you have with the Curious house? I rather like that house, but this is the first I've heard of it being screwed up. Or is it a your-game thing? Hmm. Doesn't JMP mostly play Strangetown? Has he noticed freakish bugginess in that house?

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