Lot Sync Timer: All BlueSoups Suck Edition

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agcons:
My solution in many houses has been to build the garages out an extra two tiles beyond the end of the driveway, and put the placeholders and the timer next to the wall.  I add a few things like some of the smaller sculptures, and the whole works looks like the usual pile o' crap most people have in their garages.

Karen:
Quote from: Sweethrtcc on 2005 December 28, 01:11:35

I love this. It is great to be able to keep track of the families w/o having to remember who you need to play next, not to mention the added benefit of not having to exit to the neighborhood each time you want to change.


I agree.  It's really making a big difference in my game, adding a level of realism that wasn't there before. 

Karen

dewshine:
Quote from: BlueSoup on 2005 December 25, 23:02:35

I was wondering though, if someone could possibly make a recolour of it and turn the green liquid to clear, so as to more simulate a bottled water setup, then I can place it in the kitchen.

Any takers?


I took a look at this item.  The hack references the model in the game. I cannot create a recolor package for it alone because it has no Material Defination files to alter.  I made a recolor of the aspiration reward instead but this item comes up as "non-designable"  I will test to see if my recolor works at all as SimPE only pulls the reference to the outside of the object, not the liquid.  *sigh*...

Braveheart:
I was hoping for a recolor or possibly even a clone so it could be a house plants or vase. The idea is awesome and very useful but the object does leave a bit to be desired in the decor department. No offence J.M..... just leave me my lips intact please and drop the cheese here.Thanks

BlueSoup:
Well, perhaps you should have been on the planning committee, then.  :P

I don't mind this object, I don't even notice it most of the time.  I stick it in the back corner of the lot, and as I mostly concentrate on the house itself, I don't even pan out that far to check on things (except when I'm in omniscient mode of Sim management).

But the original idea was that it is hourglass-shaped, and as it *is* a timer....well, you can see where the thought process led.

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