Lot Sync Timer: All BlueSoups Suck Edition
Madame Mim:
OK, OK, but necromancy is probably the least of my problems, so . . .
Is any attempt going to be made to make the lot sync timer work uniquely for each apartment in a block? Or are we stuck with time spent on each lot 'counting' in every apartment?
Karen:
Not sure what you mean by "time spent on each lot 'counting' in every apartment". I have been using the synctimer since it was first released, and most of my lots are on day 203 now. Just as an experiment, I went into one of my apartment lots, where I have two different playable families. Both were on day 203 when I saved last time. I went into apt A and bumped the counter up from 203 to 204, saved and exited back to the neighborhood. Went back in to apt B. It was still showing (correctly) its previous setting of day 203, and it also showed (correctly) that lot A was at day 204. (Both synctimers are located inside the individual apts, not in common areas.)
As far as I can tell, everything is working fine in my game. What specifically is the problem you're having?
Karen
jsalemi:
The trick is that you have to have a sync timer in each apartment, MM -- you can't have just one for the lot like you do for residential lots. The fun part comes in trying to find a place to put it in the smaller apartments.
Karen:
Exactly. I wish somebody would re-mesh the thing, maybe to make it small enough to place on a desktop?
Karen
Kyna:
Quote from: Madame Mim on 2008 September 06, 12:34:47
OK, OK, but necromancy is probably the least of my problems, so . . .
Is any attempt going to be made to make the lot sync timer work uniquely for each apartment in a block? Or are we stuck with time spent on each lot 'counting' in every apartment?
Did you use any cheats to edit the apartment after they were occupied?
I have one apartment lot with three households where one of the sync timers (all 3 families have their timers on the balcony) stays visible all the time and keeps ticking on. The timers on the other households on the lot are only visible when playing those households.
It only happens on this one lot, although I have several other apartments lots with multiple families.
This household with the always-visible, always-counting lotsync timer is unique, because it's the only lot where I used a cheat to edit the lot while the lot was occupied. I'd already moved all the households out to edit the lot (twice), and it wasn't until after I'd put them all back in for the second time that I realised I'd forgotten to move one door. Since I didn't feel like moving them all out for a third time, I just used a cheat to move the door. Next time they come up in my rotation I'll move them all out again, and edit the lot.
Editing apartment lots is a pain. To make changes stick and not have weird glitches (like seeing inside the other apartments or having lotsync timers counting when they shouldn't) I find I have to enter in build mode, rezone to res, save & exit, re-enter the lot, make the changes I want, rezone back to apartment, save & exit, then enter the lot for a third time to check the mailbox changed, save & exit - which is why I didn't want to move 3 households out and go through all this just to move one door.
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